We have tried to introduce unit testing to our current project but it doesn't seem to be working. The extra code seems to have become a maintenance headache as when our internal Framework changes we have to go around and fix any unit tests that hang off it.
We have an abstract base class for unit testing our controllers that acts as a template calling into the child classes' abstract method implementations i.e. Framework calls Initialize so our controller classes all have their own Initialize method.
I used to be an advocate of unit testing but it doesn't seem to be working on our current project.
Can anyone help identify the problem and how we can make unit tests work for us rather than against us?
If any of the unit tests have failed then the QA team should not accept that build for verification. If we set this as a standard process, many defects would be caught in the early development cycle, thereby saving much testing time. I know many developers hate to write unit tests.
Unit testing ensures that all code meets quality standards before it's deployed. This ensures a reliable engineering environment where quality is paramount. Over the course of the product development life cycle, unit testing saves time and money, and helps developers write better code, more efficiently.
While both add value to the development process, they are different in many ways. End-to-end testing is a testing process in which the tester tests a software application from the user's perspective. Unit testing is a testing process where the developer verifies that individual units of source code work correctly.
Tests can be a bear to maintain if they're written against procedural-style code that relies heavily on global state or lies deep in the body of an ugly method. If you're writing code in an OO language, use OO constructs effectively to reduce this.
There are choke points in code that change a lot more frequently than other pieces. Do this in your codebase and your tests will become more healthy.
Do whatever you can to shrink tests and the surrounding context in which they are executed.
You probably won't be able to remove all duplication, but still try to remove it where it's causing pain. Make sure you don't remove so much duplication that someone can't come in and tell what the test does at a glance. (See Paul Wheaton's "Evil Unit Tests" article for an alternative explanation of the same concept.)
Think about the complexity involved in a record-and-playback Selenium test and what could change under you versus testing a single method.
True unit tests need true isolation. Unit tests don't hit a database or open sockets. Stop at mocking these interactions. Verify you talk to your collaborators correctly, not that the proper result from this method call was "42".
It's up for debate whether or not a given team will take to test-driving all code, or writing "tests first" for every line of code. But should they write at least some tests first? Absolutely. There are scenarios in which test-first is undoubtedly the best way to approach a problem.
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