While working on the issue in Fastest Cortex M0+ Thumb 32x32=64 multiplication function? I wrote the following C function to see how it would compile:
uint64_t lmul(uint32_t a, uint32_t b){
uint32_t hia = a >> 16,
hib = b >> 16,
loa = (uint32_t)(uint16_t)a,
lob = (uint32_t)(uint16_t)b,
low = loa * lob,
mid1 = hia * lob,
mid2 = loa * hib,
mid = mid1 + mid2,
high = hia * hib;
if (mid < mid1)
high += 0x10000;
return ((uint64_t)high << 32) + ((uint64_t)mid << 16) + low;
}
After compiling it with the ARM GCC compiler 4.7.3 through CodeWarrior (what came with the Freescale dev board I'm using) with size optimization, it turned into this:
00000eac <lmul>:
eac: b570 push {r4, r5, r6, lr}
eae: 0c06 lsrs r6, r0, #16
eb0: b280 uxth r0, r0
eb2: 0c0a lsrs r2, r1, #16
eb4: 1c04 adds r4, r0, #0
eb6: b289 uxth r1, r1
eb8: 434c muls r4, r1
eba: 4350 muls r0, r2
ebc: 4371 muls r1, r6
ebe: 1843 adds r3, r0, r1
ec0: 4356 muls r6, r2
ec2: 428b cmp r3, r1
ec4: d202 bcs.n ecc <lmul+0x20>
ec6: 2580 movs r5, #128 ; 0x80
ec8: 026a lsls r2, r5, #9
eca: 18b6 adds r6, r6, r2
ecc: 0c19 lsrs r1, r3, #16
ece: 0418 lsls r0, r3, #16
ed0: 1c22 adds r2, r4, #0
ed2: 2300 movs r3, #0
ed4: 1c04 adds r4, r0, #0
ed6: 1c0d adds r5, r1, #0
ed8: 18a4 adds r4, r4, r2
eda: 415d adcs r5, r3
edc: 1c31 adds r1, r6, #0
ede: 1c18 adds r0, r3, #0
ee0: 1c22 adds r2, r4, #0
ee2: 1c2b adds r3, r5, #0
ee4: 1812 adds r2, r2, r0
ee6: 414b adcs r3, r1
ee8: 1c10 adds r0, r2, #0
eea: 1c19 adds r1, r3, #0
eec: bd70 pop {r4, r5, r6, pc}
I cannot fathom what the compiler is doing in the last 40% of the function. It's like it's playing musical registers for no other purpose than to increase the size of the function. Is this something ARM is known to do, or is there some strange purpose to this that I lack the ARM assembly expertise to comprehend?
If I didn't make any mistakes in substitution the last half of the function could be represented by:
ecc: 0c19 lsrs r1, r3, #16
ece: 0418 lsls r0, r3, #16
ed2: 2300 movs r3, #0
ed8: 18a4 adds r0, r0, r4
eda: 415d adcs r1, r3
ee6: 414b adds r1, r1, r6
eec: bd70 pop {r4, r5, r6, pc}
I haven't used the CodeWarrior tool chain, but I decided to try this with uVision using the ARMCC compiler v 5.03.0.76. Optimizing for space is the default option (-Ospace
) and the generated code was still pretty ugly... not too different from yours. When I compiled with the -O2
it looked more like what you would expect:
0x0000008A B570 PUSH {r4-r6,lr}
0x0000008C 0C02 LSRS r2,r0,#16
0x0000008E 0C0C LSRS r4,r1,#16
0x00000090 B280 UXTH r0,r0
0x00000092 B289 UXTH r1,r1
0x00000094 4606 MOV r6,r0
0x00000096 4615 MOV r5,r2
0x00000098 434D MULS r5,r1,r5
0x0000009A 4360 MULS r0,r4,r0
0x0000009C 434E MULS r6,r1,r6
0x0000009E 182B ADDS r3,r5,r0
0x000000A0 4362 MULS r2,r4,r2
0x000000A2 42AB CMP r3,r5
0x000000A4 D202 BCS 0x000000AC
0x000000A6 2001 MOVS r0,#0x01
0x000000A8 0400 LSLS r0,r0,#16
0x000000AA 1812 ADDS r2,r2,r0
0x000000AC 2400 MOVS r4,#0x00
0x000000AE 0C19 LSRS r1,r3,#16
0x000000B0 0418 LSLS r0,r3,#16
0x000000B2 1900 ADDS r0,r0,r4
0x000000B4 4151 ADCS r1,r1,r2
0x000000B6 1980 ADDS r0,r0,r6
0x000000B8 4161 ADCS r1,r1,r4
0x000000BA BD70 POP {r4-r6,pc}
You can try compiling with different optimization options but I would suggest that you go with a newer compiler as Marc Glisse states in his comment.
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