The way I've always organized my C source was to put struct, macro and function prototypes in header files and function implementations in .c files. However, I have recently been reading alot of other peoples code for large projects and I'm starting to see that people often define things like structs and macros in the C source itself, immediately above the functions that make use of it. I can see some benefit to this as you don't have to go searching around to find the definition of structs and macros used by particular functions, everything is right there in roughly the same place as the functions that use it. However I can also see some disadvantages to it as it means that there is not one central repository for struct/macro definitions as they're scattered through the sourcecode.
My question is, what are some good rules of thumb for deciding when to put the macro/struct definition in the C source code as opposed to the header files themselves?
Typically, everything you put in the header file is part of the interface, while everything that you put in the source file is part of the implementation.
That is, if something in the header file is only ever used by the associated source file, it's an excellent candidate for moving to that source file. This prevents "polluting" the namespace of every file that uses your header with macros and types that they were never intended to use.
In the book "C style: Standards and Guidelines" from David Straker (available online here), there are some good ideas on file layout, and on the division between C file and headers.
You may read the chapter 7 and specially chapter 7.4.
And as John Calsbeek said, you can based your organization on how the header parts are used. If one structure, type, macro, ... is only used by one source, you can move your code there.
You may have header files for the prototypes and some header file for the common declarations (type definitions, etc...)
Interfaces and implementations is what it's all about.
Addendum to the accepted answer: it can be useful to put an incomplete struct declaration in the header but put the definition only in the .c file. Now a pointer to that struct gives you a private type that you have complete control over. Very useful to guarantee separation of concerns; a bit like private members in C++.
For extensive examples, follow the link.
Put your public structures and interface into the .h file.
Put your private bits into the .c file.
If I have more than one .c file that implements a logical set of functionality, I'll put the things that need to be shared among those implementation files into a *p.h
file ('p' for private). Client code should not include the *p.h header.
For example, if I have a set of routines that implement an XML parser, I might have the following organization:
xmlparser.h - the public structures, types, enums, and function prototypes
xmlparserp.h - private types, function prototypes, etc. that client code
doesn't and shouldn't need
xmlparser.c - implementation of the XML parser
xmlutil.c - some other implementation bits (would include xmlparserp.h)
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