Architecturally, I think WPF is pretty amazing. In general, I'm a big fan of the underlying rendering/animation inner workings. The flexibility of the templating and styling set up is pretty impressive.
But I loathe XAML - I feel like it complicates many things. I've used it on large and small applications and I've found myself many times trying to figure out how to do something in XAML for which the underlying principle is basic but the syntax is quirky. Not only that, but I've wondered many times how heavy certain parts of the parsing/binding are. (I know it's compiled, but I'm not sure how much is still evaluated at runtime)
XAML is just one way of building and loading the visual tree. Are there any frameworks for simplifying building the visual tree in a non-XML, code-based (but still largely declarative) way? Specifically, I'm interested in frameworks that mitigate any of the following issues while retaining an MVVM approach:
Strongly typed binding. Specify that the ViewModel must conform to a specific type. I assume BaseBinding uses reflection under the hood and I'm a bit skeptical as to the speed of that, not to mention broken bindings being annoying.
Faster binding, non-INotifyPropertyChanged
binding. It seems like some sort of BindableProperty<T>
could be created and the binding could listen directly to that rather than receiving all ViewModel property changes. And the use of a direct callback versus a string argument would also seem to be advantageous.
A different approach to resource management; again, strongly typed dictionaries of some sort could be pretty nice. I'd almost like to see styles as lambdas or something to capture the strongly typed aspect.
In summary, any frameworks that are non-XAML based, fit well with MVVM, and are strongly typed?
“WPF would be dead in 2022 because Microsoft doesn't need to be promoting non-mobile and non-cloud technology. But WPF might be alive in that sense if it's the best solution for fulfilling specific customer needs today. Therefore, having a hefty desktop application needs to run on Windows 7 PCs with IE 8.
NET MAUI Alternatives. As Xamarin. Forms morphs into the new .
The goal of XAML is to enable visual designers to create user interface elements directly. WPF aims to make it possible to control all visual aspects of the user interface from mark-up.
Most WPF apps consist of both XAML markup and code-behind. Within a project, the XAML is written as a . xaml file, and a CLR language such as Microsoft Visual Basic or C# is used to write a code-behind file.
I support you in Xaml-free WPF. I love layout and binding capabilities of WPF but I hate XAML too. I would love that WPF could be written in plain C#, some advantages:
<Setter>
syntax.I think way too much complexity was added to WPF to allow it to be designed. Web development has already lost this battle from the old days of FrontPage to Razor.
Simplifying? No. But everything you can do in XAML you can just do in code. For example, here's a simple Windows Ink drawing app - pretty much as simple as you could possibly make it:
No saving, no changing anything - but you can through code.
Sketchpad.cs
using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
using System.Windows.Ink;
public class Sketchpad : Application {
[STAThread]
public static void Main(){
var app = new Sketchpad();
Window root = new Window();
InkCanvas inkCanvas1 = new InkCanvas();
root.Title = "Skortchpard";
root.ResizeMode = ResizeMode.CanResizeWithGrip;
inkCanvas1.Background = Brushes.DarkSlateBlue;
inkCanvas1.DefaultDrawingAttributes.Color = Colors.SpringGreen;
inkCanvas1.DefaultDrawingAttributes.Height = 10;
inkCanvas1.DefaultDrawingAttributes.Width = 10;
root.Content = inkCanvas1;
root.Show();
app.MainWindow = root;
app.Run();
}
}
Sketchpad.csproj
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="15.0">
<PropertyGroup>
<AssemblyName>Simply Sketch</AssemblyName>
<OutputPath>Bin\</OutputPath>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xaml">
<RequiredTargetFramework>4.0</RequiredTargetFramework>
</Reference>
<Reference Include="WindowsBase" />
<Reference Include="PresentationCore" />
<Reference Include="PresentationFramework" />
</ItemGroup>
<ItemGroup>
<Compile Include="SketchPad.cs" />
</ItemGroup>
<Target Name="Build" Inputs="@(Compile)" Outputs="$(OutputPath)$(AssemblyName).exe">
<MakeDir Directories="$(OutputPath)" Condition="!Exists('$(OutputPath)')" />
<Csc Sources="@(Compile)" OutputAssembly="$(OutputPath)$(AssemblyName).exe" />
</Target>
<Target Name="Clean">
<Delete Files="$(OutputPath)$(AssemblyName).exe" />
</Target>
<Target Name="Rebuild" DependsOnTargets="Clean;Build" />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>
That's all it takes. Granted, if you want to avoid XAML, that basically means you're going to have to write a bunch of alternate .NET code, so it's kind of up to you - do you want to dump of that stuff in XAML, or would you rather write it in code?
I think the biggest benefit to doing it within VS is you get good designer support so it's typically pretty easy to visually see where everything is and goes. It's also probably less looking up the documentation and sometimes having to make a few leaps.
But WPF without XAML is possible.
You don't even need Visual Studio installed for this, just the .NET CLI and the Developer Command Prompt. Drop these two files in a folder and run msbuild
and then you can run the file in the Bin
directory.
This question definitely needs a link to the Bling UI Toolkit. It's a super-genius high-level library for animation and rich UI prototyping on top of WPF. Binding with button.Width = 100 - slider.Value
, animation like this: button.Left.Animate().Duration(500).To = label.Right
, a pixel shader compiler - amazing.
Sadly, I don't think the project is being worked on anymore. But lots of very smart ideas to give some food for thought.
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With