I have something like this:
barProgress.BeginAnimation(RangeBase.ValueProperty, new DoubleAnimation( barProgress.Value, dNextProgressValue, new Duration(TimeSpan.FromSeconds(dDuration)));
Now, how would you stop that animation (the DoubleAnimation
)? The reason I want to do this, is because I would like to start new animations (this seems to work, but it's hard to tell) and eventually stop the last animation...
To stop an animator from playing the animation, simply, disable the animator component using this code: myAnimation. gameObject.
Introduction to jQuery stop animation. The jQuery stop animation is used to stops the currently running animations for the selected elements. The jQuery stop() function is used to immediately stop the animation. The jQuery stop() function is a built-in function in jQuery.
For playing animation we can use Play() but for stopping the animation the Stop method is become obsolete in Unity 2019 or higher versions. So, For disable animation we can use enable flag and set it to false.
To stop animating, just set the flag to "stop": doAnim=false; Then if you later want to restart animating, you just reset the flag and call anim to start animating.
To stop it, call BeginAnimation
again with the second argument set to null
.
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