C++ syntax allows defining overloaded operators either inside the struct/class like:
struct X { void operator+(X); }
or outside of the struct/class like:
void operator+(X, X);
but not as:
struct X { static void operator+(X, X); }
Does anybody know reasons for this decision? Why is the third form not allowed? (MSVC gives a syntax error.) Maybe there is some story behind this?
P.S. The presence of the first and second definitions at the same time creates ambiguity:
1>CppTest1.cxx 1>c:\ballerup\misc\cf_html\cpptest1.cxx(39) : error C2593: 'operator +' is ambiguous 1> c:\ballerup\misc\cf_html\cpptest1.cxx(13): could be 'void B1::operator +(B1 &)' 1> c:\ballerup\misc\cf_html\cpptest1.cxx(16): or 'void operator +(B1 &,B1 &)' 1> while trying to match the argument list '(B1, B1)'
I do not understand why this ambiguity is any better than between 1,3 or 2,3.
You can't do that with static functions, because those would have to be a member of a particular class. And you cannot add to a class from outside of the class, while you can add to a namespace. So if you need to put an operator in a particular namespace in order to make some ADL code work, you can.
These operators cannot be overloaded because if we overload them it will make serious programming issues. For an example the sizeof operator returns the size of the object or datatype as an operand. This is evaluated by the compiler. It cannot be evaluated during runtime.
Dot (.) operator can't be overloaded, so it will generate an error.
The function call operator or operator template is declared static if the lambda-expression has no lambda-capture, otherwise it is non-static. If it is a non-static member function, it is declared const ([class.
I have no specific knowledge of any C++ discussion of this concept, so feel free to ignore this.
But to me, you've got the question backwards. The question should be, "why would this syntax be allowed?"
It provides no advantages at all over the current syntax. The non-static member function version has the same access to private members as your proposed static version. So if you need to access the privates to implement it, just make it a non-static member, exactly as you generally do with most members of a class.
It doesn't make it easier to implement asymmetric operators (ie: operator+(const X &x, const Y &y)
). If you need private access to implement this, you'd still need a friend declaration for them in one of the classes.
So I would say that the reason it doesn't exist is that it isn't necessary. Between non-member functions and non-static members, all of the necessary use cases are covered.
Or, to put it another way:
Free functions can do everything that the static function system can, and more.
Through the use of free functions, you can get argument-dependent lookup happening for operators used in templates. You can't do that with static functions, because those would have to be a member of a particular class. And you cannot add to a class from outside of the class, while you can add to a namespace. So if you need to put an operator in a particular namespace in order to make some ADL code work, you can. You can't do that with static function operators.
Thus, free functions are a superset of everything that your proposed static function system would provide. Since there is no benefit to allowing it, there is no reason to allow it, and therefore it is not allowed.
which would make possible to use functors without instantiating them?
That is a contradiction in terms. A "functor" is a "function object". A type is not an object; therefore, it cannot be a functor. It can be a type that, when instantiated, will result in a functor. But the type alone will not be a functor.
Furthermore, being able to declare Typename::operator()
static would not mean that Typename()
would do what you want. That syntax already has an actual meaning: instantiate a Typename
temporary by calling the default constructor.
Lastly, even if all that weren't the case, what good would that actually be? Most template functions that take a callable of some type work just as well with a function pointer as with a functor. Why would you want to restrict your interface, not merely to just functors, but to functors which cannot have internal data? That means you wouldn't be able to pass capturing lambdas and so forth.
What good is a functor that cannot possibly contain state? Why do you want to force the user into passing "functors" that don't have state? And why do you want to prevent the user from being able to use lambdas?
So your question is derived from a false assumption: even if we had it, it wouldn't give you what you want.
Because there isn't an obvious syntax to call such an operator, which would mean we'd have to make up something. Consider the following variables:
X x1; X x2;
Now, let's pretend for a moment that we're using normal member functions instead of operators - let's say I changed operator+
to plus
in your example.
Each of the three calls would look like:
x1.plus(x2); plus(x1, x2); X::plus(x1, x2);
Now when making an operator call using +
how would the compiler know to look up your operator in the scope of X
? It can't do it for normal static member functions, and operators aren't given special dispensation to disambiguate.
Now consider if you had both the second and third forms declared in your program. If you said x1 + x2
the compiler would either have to always pick the free function or the call would be ambiguous. The only real alternative would be something like x1 X::+ x2
which just looks ugly. Given all that, I'm sure the standards committee decided to simply forbid the static member version since anything it could accomplish could be done with a friend free function instead.
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With