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Why aren't there compiler-generated swap() methods in C++0x?

C++ compilers automatically generate copy constructors and copy-assignment operators. Why not swap too?

These days the preferred method for implementing the copy-assignment operator is the copy-and-swap idiom:

T& operator=(const T& other) {     T copy(other);     swap(copy);     return *this; } 

(ignoring the copy-elision-friendly form that uses pass-by-value).

This idiom has the advantage of being transactional in the face of exceptions (assuming that the swap implementation does not throw). In contrast, the default compiler-generated copy-assignment operator recursively does copy-assignment on all base classes and data members, and that doesn't have the same exception-safety guarantees.

Meanwhile, implementing swap methods manually is tedious and error-prone:

  1. To ensure that swap does not throw, it must be implemented for all non-POD members in the class and in base classes, in their non-POD members, etc.
  2. If a maintainer adds a new data member to a class, the maintainer must remember to modify that class's swap method. Failing to do so can introduce subtle bugs. Also, since swap is an ordinary method, compilers (at least none I know of) don't emit warnings if the swap implementation is incomplete.

Wouldn't it be better if the compiler generated swap methods automatically? Then the implicit copy-assignment implementation could leverage it.

The obvious answer probably is: the copy-and-swap idiom didn't exist when C++ was developed, and doing this now might break existing code.

Still, maybe people could opt-in to letting the compiler generate swap using the same syntax that C++0x uses for controlling other implicit functions:

void swap() = default; 

and then there could be rules:

  1. If there is a compiler-generated swap method, an implicit copy-assignment operator can be implemented using copy-and-swap.
  2. If there is no compiler-generated swap method, an implicit copy-assignment operator would be implemented as before (invoking copy-assigment on all base classes and on all members).

Does anyone know if such (crazy?) things have been suggested to the C++ standards committee, and if so, what opinions committee members had?

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jamesdlin Avatar asked Jan 16 '10 18:01

jamesdlin


1 Answers

This is in addition to Terry's answer.

The reason we had to make swap functions in C++ prior to 0x is because the general free-function std::swap was less efficient (and less versatile) than it could be. It made a copy of a parameter, then had two re-assignments, then released the essentially wasted copy. Making a copy of a heavy-weight class is a waste of time, when we as programmers know all we really need to do is swap the internal pointers and whatnot.

However, rvalue-references relieve this completely. In C++0x, swap is implemented as:

template <typename T> void swap(T& x, T& y) {     T temp(std::move(x));     x = std::move(y);     y = std::move(temp); } 

This makes much more sense. Instead of copying data around, we are merely moving data around. This even allows non-copyable types, like streams, to be swapped. The draft of the C++0x standard states that in order for types to be swapped with std::swap, they must be rvalue constructable, and rvalue assignable (obviously).

This version of swap will essentially do what any custom written swap function would do. Consider a class we'd normally write swap for (such as this "dumb" vector):

struct dumb_vector {     int* pi; // lots of allocated ints      // constructors, copy-constructors, move-constructors     // copy-assignment, move-assignment }; 

Previously, swap would make a redundant copy of all our data, before discarding it later. Our custom swap function would just swap the pointer, but can be clumsy to use in some cases. In C++0x, moving achieves the same end result. Calling std::swap would generate:

dumb_vector temp(std::move(x)); x = std::move(y); y = std::move(temp); 

Which translates to:

dumb_vector temp; temp.pi = x.pi; x.pi = 0; // temp(std::move(x)); x.pi = y.pi; y.pi = 0; // x = std::move(y); y.pi = temp.pi; temp.pi = 0; // y = std::move(temp); 

The compiler will of course get rid of redundant assignment's, leaving:

int* temp = x.pi; x.pi = y.pi; y.pi = temp; 

Which is exactly what our custom swap would have made in the first place. So while prior to C++0x I would agree with your suggestion, custom swap's aren't really necessary anymore, with the introduction of rvalue-references. std::swap will work perfectly in any class that implements move functions.

In fact, I'd argue implementing a swap function should become bad practice. Any class that would need a swap function would also need rvalue functions. But in that case, there is simply no need for the clutter of a custom swap. Code size does increase (two ravlue functions versus one swap), but rvalue-references don't just apply for swapping, leaving us with a positive trade off. (Overall faster code, cleaner interface, slightly more code, no more swap ADL hassle.)

As for whether or not we can default rvalue functions, I don't know. I'll look it up later or maybe someone else can chime in, but that would sure be helpful. :)

Even so, it makes sense to allow default rvalue functions instead of swap. So in essence, as long as they allow = default rvalue functions, your request has already been made. :)

EDIT: I did a bit of searching, and the proposal for = default move was proposal n2583. According to this (which I don't know how to read very well), it was "moved back." It is listed under the section titled "Not ready for C++0x, but open to resubmit in future ". So looks like it won't be part of C++0x, but may be added later.

Somewhat disappointing. :(

EDIT 2: Looking around a bit more, I found this: Defining Move Special Member Functions which is much more recent, and does look like we can default move. Yay!

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GManNickG Avatar answered Oct 06 '22 20:10

GManNickG