C++ compilers automatically generate copy constructors and copy-assignment operators. Why not swap
too?
These days the preferred method for implementing the copy-assignment operator is the copy-and-swap idiom:
T& operator=(const T& other) { T copy(other); swap(copy); return *this; }
(ignoring the copy-elision-friendly form that uses pass-by-value).
This idiom has the advantage of being transactional in the face of exceptions (assuming that the swap
implementation does not throw). In contrast, the default compiler-generated copy-assignment operator recursively does copy-assignment on all base classes and data members, and that doesn't have the same exception-safety guarantees.
Meanwhile, implementing swap
methods manually is tedious and error-prone:
swap
does not throw, it must be implemented for all non-POD members in the class and in base classes, in their non-POD members, etc.swap
method. Failing to do so can introduce subtle bugs. Also, since swap
is an ordinary method, compilers (at least none I know of) don't emit warnings if the swap
implementation is incomplete.Wouldn't it be better if the compiler generated swap
methods automatically? Then the implicit copy-assignment implementation could leverage it.
The obvious answer probably is: the copy-and-swap idiom didn't exist when C++ was developed, and doing this now might break existing code.
Still, maybe people could opt-in to letting the compiler generate swap
using the same syntax that C++0x uses for controlling other implicit functions:
void swap() = default;
and then there could be rules:
swap
method, an implicit copy-assignment operator can be implemented using copy-and-swap.swap
method, an implicit copy-assignment operator would be implemented as before (invoking copy-assigment on all base classes and on all members).Does anyone know if such (crazy?) things have been suggested to the C++ standards committee, and if so, what opinions committee members had?
This is in addition to Terry's answer.
The reason we had to make swap
functions in C++ prior to 0x is because the general free-function std::swap
was less efficient (and less versatile) than it could be. It made a copy of a parameter, then had two re-assignments, then released the essentially wasted copy. Making a copy of a heavy-weight class is a waste of time, when we as programmers know all we really need to do is swap the internal pointers and whatnot.
However, rvalue-references relieve this completely. In C++0x, swap
is implemented as:
template <typename T> void swap(T& x, T& y) { T temp(std::move(x)); x = std::move(y); y = std::move(temp); }
This makes much more sense. Instead of copying data around, we are merely moving data around. This even allows non-copyable types, like streams, to be swapped. The draft of the C++0x standard states that in order for types to be swapped with std::swap
, they must be rvalue constructable, and rvalue assignable (obviously).
This version of swap
will essentially do what any custom written swap function would do. Consider a class we'd normally write swap
for (such as this "dumb" vector):
struct dumb_vector { int* pi; // lots of allocated ints // constructors, copy-constructors, move-constructors // copy-assignment, move-assignment };
Previously, swap
would make a redundant copy of all our data, before discarding it later. Our custom swap
function would just swap the pointer, but can be clumsy to use in some cases. In C++0x, moving achieves the same end result. Calling std::swap
would generate:
dumb_vector temp(std::move(x)); x = std::move(y); y = std::move(temp);
Which translates to:
dumb_vector temp; temp.pi = x.pi; x.pi = 0; // temp(std::move(x)); x.pi = y.pi; y.pi = 0; // x = std::move(y); y.pi = temp.pi; temp.pi = 0; // y = std::move(temp);
The compiler will of course get rid of redundant assignment's, leaving:
int* temp = x.pi; x.pi = y.pi; y.pi = temp;
Which is exactly what our custom swap
would have made in the first place. So while prior to C++0x I would agree with your suggestion, custom swap
's aren't really necessary anymore, with the introduction of rvalue-references. std::swap
will work perfectly in any class that implements move functions.
In fact, I'd argue implementing a swap
function should become bad practice. Any class that would need a swap
function would also need rvalue functions. But in that case, there is simply no need for the clutter of a custom swap
. Code size does increase (two ravlue functions versus one swap
), but rvalue-references don't just apply for swapping, leaving us with a positive trade off. (Overall faster code, cleaner interface, slightly more code, no more swap
ADL hassle.)
As for whether or not we can default
rvalue functions, I don't know. I'll look it up later or maybe someone else can chime in, but that would sure be helpful. :)
Even so, it makes sense to allow default
rvalue functions instead of swap
. So in essence, as long as they allow = default
rvalue functions, your request has already been made. :)
EDIT: I did a bit of searching, and the proposal for = default
move was proposal n2583
. According to this (which I don't know how to read very well), it was "moved back." It is listed under the section titled "Not ready for C++0x, but open to resubmit in future ". So looks like it won't be part of C++0x, but may be added later.
Somewhat disappointing. :(
EDIT 2: Looking around a bit more, I found this: Defining Move Special Member Functions which is much more recent, and does look like we can default move
. Yay!
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