In /usr/include ,
I tried grepping for GL gl and OpenGL .. .but can't find it.
Where are these header files located?
sdk . From there, usr/include holds common public headers such as the standard C headers, and various Apple headers are in frameworks under System . In /Applications/Xcode. app/Contents/Developer/Platforms , you will likely find folders for other platforms, such as iPhoneOS.
They are located at /System/Library/Frameworks/OpenGL.framework/Headers. To include them, just use:
#include <OpenGL/gl.h> #include <OpenGL/glu.h> #include <OpenGL/glext.h> #include <GLUT/glut.h>
etc. Make sure to link against the appropriate frameworks, eg)
cc <your_file.c> -framework GLUT -framework OpenGL
for OpenGL and GLUT
This is a good old thread to revive, because the correct answer changed. The accepted answer of /System/Library/Frameworks/OpenGL.framework/Headers
was totally correct when it was written. But with Xcode 5 (I believe it changed with Xcode 4 already), this is not the case anymore.
All SDK files are now installed into /Applications/Xcode.app
. The exact location of the headers depends on the platform the application is built against. As an example, the OpenGL headers for OS X 10.9 are in:
/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.9.sdk/System/Library/Frameworks/OpenGL.framework/Headers
It's worth noting that one also needs to have XCode itself set up (not just installed), as well as the XCode Command-Line Tools, even if one is not building the application in XCode.
XCode automatically exposes all header files from a framework added to a project via the framework's name.
So, "cocoa.h"
is part of "cocoa.framework"
- hence #include <cocoa/cocoa.h>
OpenGl is included <OpenGL/gl.h>
rather than the more expected <GL/gl.h>
on other platforms.
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