My university started teaching a course which includes OpenGL programming. They make us use FreeGLUT to create a window and a context for OpenGL, but I found an online course at lynda.com about OpenGL in which they use GLFW instead of FreeGLUT.
So I want to know which one should I use and what are the differences between the two?
GLFW and freeglut are alternative for us according to our need we can choose any one but GLEW is different from them which is used for run time loading of the OpenGL API.
GLFW is modern and has a very well defined scope. It's also under very active development. SDL on the other side is rock solid and has a lot features in different scopes but is somewhat lacking in all of them (for example: SDL can do audio, but you might prefer using OpenAL because its far superior in that matter).
GLFW stands for Graphics Library Framework. It provides programmers with the ability to create and manage windows and OpenGL contexts, as well as handle joystick, keyboard and mouse input.
GLFW and OpenGL serve distinct purposes. GLFW isn't there to make OpenGL easier. OpenGL isn't a base layer for OpenGL. If anything, GLFW looks like a base layer for OpenGL as it provides the contexts for OpenGL.
FreeGLUT:
GLFW:
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