I've written a model loader in C++ an OpenGL. I've used std::vectors to store my vertex data, but now I want to pass it to glBufferData(), however the data types are wildly different. I want to know if there's a way to convert between std::vector to the documented const GLvoid * for glBufferData().
typedef struct { float x, y, z; float nx, ny, nz; float u, v; } Vertex; vector<Vertex> vertices; glBufferData(GL_ARRAY_BUFFER, vertices.size() * 3 * sizeof(float), vertices, GL_STATIC_DRAW); I get the following (expected) error:
error: cannot convert ‘std::vector<Vertex>’ to ‘const GLvoid*’ in argument passing How can I convert the vector to a type compatible with glBufferData()?
NB. I don't care about correct memory allocation at the moment; vertices.size() * 3 * sizeof(float) will most likely segfault, but I want to solve the type error first.
If you have a std::vector<T> v, you may obtain a T* pointing to the start of the contiguous data (which is what OpenGL is after) with the expression &v[0].
In your case, this means passing a Vertex* to glBufferData:
glBufferData( GL_ARRAY_BUFFER, vertices.size() * sizeof(Vertex), &vertices[0], GL_STATIC_DRAW ); Or like this, which is the same:
glBufferData( GL_ARRAY_BUFFER, vertices.size() * sizeof(Vertex), &vertices.front(), GL_STATIC_DRAW ); You can rely on implicit conversion from Vertex* to void const* here; that should not pose a problem.
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