In a project I have taken on, the original author has opted to use objc_setAssociatedObject()
and I'm not 100% clear what it does or why they decided to use it.
I decided to look it up and, unfortunately, the docs aren't very descriptive about its purpose.
objc_setAssociatedObject
Sets an associated value for a given object using a given key and association policy.void objc_setAssociatedObject(id object, void *key, id value, objc_AssociationPolicy policy)
Parametersobject
The source object for the association.key
The key for the association.value
The value to associate with the key key for object. Pass nil to clear an existing association.policy
The policy for the association. For possible values, see “Associative Object Behaviors.”
So what exactly does this function do and in what cases should it be used?
Edit after reading answers
So what is the point in the following code?
Device *device = [self.list objectAtIndex:[indexPath row]]; DeviceViewController *next = [[DeviceViewController alloc] initWithController:self.controller device:device item:self.rootVC.selectedItem]; objc_setAssociatedObject(device, &kDeviceControllerKey, next, OBJC_ASSOCIATION_RETAIN);
What is the point in associating the device with the view controller if it's already an instance variable?
Returns the value associated with a given object for a given key.
"Associated object" means that you possess an object taken from the desired destination within the last six months, such as a book from a wizard's library, bed linen from a royal suite, or a chunk of marble from a lich's secret tomb.
objc_setAssociatedObject
adds a key value store to each Objective-C object. It lets you store additional state for the object, not reflected in its instance variables.
It's really convenient when you want to store things belonging to an object outside of the main implementation. One of the main use cases is in categories where you cannot add instance variables. Here you use objc_setAssociatedObject
to attach your additional variables to the self
object.
When using the right association policy your objects will be released when the main object is deallocated.
From the reference documents on Objective-C Runtime Reference:
You use the Objective-C runtime function
objc_setAssociatedObject
to make an association between one object and another. The function takes four parameters: the source object, a key, the value, and an association policy constant. The key is a void pointer.
- The key for each association must be unique. A typical pattern is to use a static variable.
- The policy specifies whether the associated object is assigned,
retained, or copied, and whether the
association is be made atomically or
non-atomically. This pattern is
similar to that of the attributes of
a declared property (see “Property
Declaration Attributes”). You specify the policy for the relationship using a constant (see
objc_AssociationPolicy and
Associative Object Behaviors).
Establishing an association between an array and a string
static char overviewKey; NSArray *array = [[NSArray alloc] initWithObjects:@"One", @"Two", @"Three", nil]; // For the purposes of illustration, use initWithFormat: to ensure // the string can be deallocated NSString *overview = [[NSString alloc] initWithFormat:@"%@", @"First three numbers"]; objc_setAssociatedObject ( array, &overviewKey, overview, OBJC_ASSOCIATION_RETAIN ); [overview release]; // (1) overview valid [array release]; // (2) overview invalid
At point 1, the string overview is still valid because the OBJC_ASSOCIATION_RETAIN policy specifies that the array retains the associated object. When the array is deallocated, however (at point 2), overview is released and so in this case also deallocated. If you try to, for example, log the value of overview, you generate a runtime exception.
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