Is it possible to draw texture (if it is with correct width, height and pixel format) directly to frame buffer without using vertices and shaders in Vulkan?
You can do a vkCmdCopyImage
to copy from your vkImage
to a swapchain's vkImage
provided the vkSurface
supports being a TRANSFER_DST
as by the supportedUsageFlags
field from the result of vkGetPhysicalDeviceSurfaceCapabilitiesKHR
.
Otherwise you need to do a fullscreen render and grab the color data from the input image as a sampled texture or input attachment.
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