I want to add light of the image, I want to use LightingColorFilter
LightingColorFilter lcf = new LightingColorFilter( mul, add);
imageView.setColorFilter(lcf);
but I don't know how to adjust mul, add
, can you give some link or code or parameters to adjust the light of the image?
Thank you
To change the background color programatically, try to get the shape drawable and then use SetTint to change the color value.
The documentation for the base abstract class stipulates that “a color filter can be used with a Paint to modify the color of each pixel drawn with that paint”. This is a powerful tool that can be used for: Applying effects and adjustments to images. Tinting of icons and logos.
The integer values are colours (you may want to have a closer look here http://developer.android.com/reference/android/graphics/Color.html)
4 Bytes are used, one for alpha, one for red, one for green, one for blue range - every single from 0 to 255 (hex 0 to FF)
so the colour in hex looks like
0 x 00 00 00 00
alpha red green blue
If you want to set for example red to zero, use
mul: 0xFF00FFFF
add: 0x00000000
If you want to force blue to be full-on, use
mul: 0xFFFFFFFF
add: 0x000000FF
Canvas canvas= new Canvas(my_bitmap); // create canvas from bitmap
Paint my_paint = new Paint(); // create Paint from bitmap
my_paint.setColorFilter(new LightingColorFilter(0x77777777, 0x77777777));//(mul, add)
canvas.drawBitmap(my_bitmap, 0, 0, my_paint );
1- now you can show my_bitmap
2- now my_bitmap have about 50% more light
3- you can change (mul, add) to understand how work
4- also can use my_paint in other graphic method
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With