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In OpenGL, how can I adjust for the window being resized?

I am drawing several shapes (such as circles) that are keyed off of the window height & width. Since the window always starts at a given size, they are drawn correctly, but when the window is resized, it messes the aspect ratio up.

How can I draw the shapes properly, regardless of window size?

like image 751
samoz Avatar asked Jul 16 '10 17:07

samoz


1 Answers

You definitely don't want to make the size of your objects explicitly dependent on the window size.

As already suggested by genpfault, adjust your projection matrix whenever the window size changes.

Things to do on window resize:

  1. Adjust viewport

    glViewport(0, 0, width, height)
    
  2. Adjust scissor rectangle (only if you have GL_SCISSOR_TEST enabled)

    glScissor(0, 0, width, height)
    
  3. Adjust projection matrix

    In case of legacy (fixed function pipeline) OpenGL, you can do it the following ways:

    glFrustum(left * ratio, right * ratio, bottom, top, nearClip,farClip)
    

    or

    glOrtho(left * ratio, right * ratio, bottom, top, nearClip,farClip)
    

    or

    gluOrtho2D(left * ratio, right * ratio, bottom, top)
    

    (assuming that left, right, bottom and top are all equal and ratio=width/height)

like image 67
Greg S Avatar answered Sep 21 '22 17:09

Greg S