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TPL Dataflow, whats the functional difference between Post() and SendAsync()?

I am confused about the difference between sending items through Post() or SendAsync(). My understanding is that in all cases once an item reached the input buffer of a data block, control is returned to the calling context, correct? Then why would I ever need SendAsync? If my assumption is incorrect then I wonder, on the contrary, why anyone would ever use Post() if the whole idea of using data blocks is to establish a concurrent and async environment.

I understand of course the difference technically in that Post() returns a bool whereas SendAsync returns an awaitable Task of bool. But what implications does that have? When would the return of a bool (which I understand is a confirmation whether the item was placed in the queue of the data block or not) ever be delayed? I understand the general idea of the async/await concurrency framework but here it does not make a whole lot sense because other than a bool the results of whatever is done to the passed-in item is never returned to the caller but instead placed in an "out-queue" and either forwarded to linked data blocks or discarded.

And is there any performance difference between the two methods when sending items?

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Matt Avatar asked Nov 28 '12 06:11

Matt


2 Answers

To see the difference, you need a situation where blocks will postpone their messages. In this case, Post will return false immediately, whereas SendAsync will return a Task that will be completed when the block decides what to do with the message. The Task will have a true result if the message is accepted, and a false result if not.

One example of a postponing situation is a non-greedy join. A simpler example is when you set BoundedCapacity:

[TestMethod] public void Post_WhenNotFull_ReturnsTrue() {     var block = new BufferBlock<int>(new DataflowBlockOptions {BoundedCapacity = 1});      var result = block.Post(13);      Assert.IsTrue(result); }  [TestMethod] public void Post_WhenFull_ReturnsFalse() {     var block = new BufferBlock<int>(new DataflowBlockOptions { BoundedCapacity = 1 });     block.Post(13);      var result = block.Post(13);      Assert.IsFalse(result); }  [TestMethod] public void SendAsync_WhenNotFull_ReturnsCompleteTask() {     // This is an implementation detail; technically, SendAsync could return a task that would complete "quickly" instead of already being completed.     var block = new BufferBlock<int>(new DataflowBlockOptions { BoundedCapacity = 1 });      var result = block.SendAsync(13);      Assert.IsTrue(result.IsCompleted); }  [TestMethod] public void SendAsync_WhenFull_ReturnsIncompleteTask() {     var block = new BufferBlock<int>(new DataflowBlockOptions { BoundedCapacity = 1 });     block.Post(13);      var result = block.SendAsync(13);      Assert.IsFalse(result.IsCompleted); }  [TestMethod] public async Task SendAsync_BecomesNotFull_CompletesTaskWithTrueResult() {     var block = new BufferBlock<int>(new DataflowBlockOptions { BoundedCapacity = 1 });     block.Post(13);     var task = block.SendAsync(13);      block.Receive();      var result = await task;     Assert.IsTrue(result); }  [TestMethod] public async Task SendAsync_BecomesDecliningPermanently_CompletesTaskWithFalseResult() {     var block = new BufferBlock<int>(new DataflowBlockOptions { BoundedCapacity = 1 });     block.Post(13);     var task = block.SendAsync(13);      block.Complete();      var result = await task;     Assert.IsFalse(result); } 
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Stephen Cleary Avatar answered Oct 05 '22 08:10

Stephen Cleary


The documentation makes this reasonably clear, IMO. In particular, for Post:

This method will return once the target block has decided to accept or decline the item, but unless otherwise dictated by special semantics of the target block, it does not wait for the item to actually be processed.

And:

For target blocks that support postponing offered messages, or for blocks that may do more processing in their Post implementation, consider using SendAsync, which will return immediately and will enable the target to postpone the posted message and later consume it after SendAsync returns.

In other words, while both are asynchronous with respect to processing the message, SendAsync allows the target block to decide whether or not to accept the message asynchronously too.

It sounds like SendAsync is a generally "more asynchronous" approach, and one which is probably encouraged in general. What isn't clear to me is why both are required, as it certainly sounds like Post is broadly equivalent to using SendAsync and then just waiting on the result. As noted in comments, there is one significant difference: if the buffer is full, Post will immediately reject, whereas SendAsync doesn't.

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Jon Skeet Avatar answered Oct 05 '22 09:10

Jon Skeet