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(this == null) in C#!

People also ask

Can you compare to null in C?

In C or C++, there is no special method for comparing NULL values. We can use if statements to check whether a variable is null or not.

Does null equal null in C?

Several programming languages make use of the concept of null. Go has nil , JavaScript has null , Python has None , and so on. C has NULL . NULL however is used differently from other languages.

Is null and '\ 0 the same?

Recently a client asked me what is the difference between NULL and 0 values in Tableau. The answer to that is rather simple: a NULL means that there is no value, we're looking at a blank/empty cell, and 0 means the value itself is 0.

How Null is represented C?

'\0' is defined to be a null character. It is a character with all bits set to zero. This has nothing to do with pointers. '\0' is (like all character literals) an integer constant with the value zero.


This observation has been posted on StackOverflow in another question earlier today.

Marc's great answer to that question indicates that according to the spec (section 7.5.7), you shouldn't be able to access this in that context and the ability to do so in C# 3.0 compiler is a bug. C# 4.0 compiler is behaving correctly according to the spec (even in Beta 1, this is a compile time error):

§ 7.5.7 This access

A this-access consists of the reserved word this.

this-access:

this

A this-access is permitted only in the block of an instance constructor, an instance method, or an instance accessor.


The raw decompilation (Reflector with no optimizations) of the Debug mode binary is:

private class Derived : Program.Base
{
    // Methods
    public Derived()
    {
        base..ctor(new Func<string>(Program.Derived.<.ctor>b__0));
        return;
    }

    [CompilerGenerated]
    private static string <.ctor>b__0()
    {
        string CS$1$0000;
        CS$1$0000 = CS$1$0000.CheckNull();
    Label_0009:
        return CS$1$0000;
    }

    private string CheckNull()
    {
        string CS$1$0000;
        CS$1$0000 = "Am I null? " + ((bool) (this == null));
    Label_0017:
        return CS$1$0000;
    }
}

The CompilerGenerated method doesn't make sense; if you look at the IL (below), it's calling the method on a null string (!).

   .locals init (
        [0] string CS$1$0000)
    L_0000: ldloc.0 
    L_0001: call instance string CompilerBug.Program/Derived::CheckNull()
    L_0006: stloc.0 
    L_0007: br.s L_0009
    L_0009: ldloc.0 
    L_000a: ret 

In Release mode, the local variable is optimized away, so it tries to push a non-existant variable on to the stack.

    L_0000: ldloc.0 
    L_0001: call instance string CompilerBug.Program/Derived::CheckNull()
    L_0006: ret 

(Reflector crashes when turning it into C#)


EDIT: Does anyone (Eric Lippert?) know why the compiler emits the ldloc?


I have had that! (and got proof too)

alt text


This isn't a "bug". This is you abusing the type system. You are never supposed to pass a reference to the current instance (this) to anyone within a constructor.

I could create a similar "bug" by calling a virtual method within the base class constructor as well.

Just because you can do something bad doesn't mean its a bug when you get bit by it.


I could be wrong, but I'm pretty sure if your object is null there's never going to be a scenario where this applies.

For instance, how would you call CheckNull?

Derived derived = null;
Console.WriteLine(derived.CheckNull()); // this should throw a NullReferenceException