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How to detect the currently pressed key?

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How can I tell which key was pressed?

The Windows on-screen keyboard is a program included in Windows that shows an on-screen keyboard to test modifier keys and other special keys. For example, when pressing the Alt , Ctrl , or Shift key, the On-Screen Keyboard highlights the keys as pressed.

Which function is used to show key pressed by user will appear?

getche() : This function is used to accept single character from user, and it has echo (display) on screen when it is pressed. Like above functions, it reads also a single character from keyboard.


if ((Control.ModifierKeys & Keys.Shift) != 0) 

This will also be true if Ctrl+Shift is down. If you want to check whether Shift alone is pressed,

if (Control.ModifierKeys == Keys.Shift)

If you're in a class that inherits Control (such as a form), you can remove the Control.


The code below is how to detect almost all currently pressed keys, not just the Shift key.

private KeyMessageFilter m_filter = new KeyMessageFilter();

private void Form1_Load(object sender, EventArgs e)
{
    Application.AddMessageFilter(m_filter);
}


public class KeyMessageFilter : IMessageFilter
{
    private const int WM_KEYDOWN = 0x0100;
    private const int WM_KEYUP = 0x0101;
    private bool m_keyPressed = false;

    private Dictionary<Keys, bool> m_keyTable = new Dictionary<Keys, bool>();

    public Dictionary<Keys, bool> KeyTable
    {
        get { return m_keyTable; }
        private set { m_keyTable = value; }
    }

    public bool IsKeyPressed()
    {
        return m_keyPressed;
    }

    public bool IsKeyPressed(Keys k)
    {
        bool pressed = false;

        if (KeyTable.TryGetValue(k, out pressed))
        {
            return pressed;
        }

        return false;
    }

    public bool PreFilterMessage(ref Message m)
    {
        if (m.Msg == WM_KEYDOWN)
        {
            KeyTable[(Keys)m.WParam] = true;

            m_keyPressed = true;
        }

        if (m.Msg == WM_KEYUP)
        {
            KeyTable[(Keys)m.WParam] = false;

            m_keyPressed = false;
        }

        return false;
    }
}

You can also look at the following if you use WPF or reference System.Windows.Input

if (Keyboard.Modifiers == ModifierKeys.Shift)

The Keyboard namespace can also be used to check the pressed state of other keys with Keyboard.IsKeyDown(Key), or if you are subscribing to a KeyDownEvent or similar event, the event arguments carry a list of currently pressed keys.


Most of these answers are either far too complicated or don't seem to work for me (e.g. System.Windows.Input doesn't seem to exist). Then I found some sample code which works fine: http://www.switchonthecode.com/tutorials/winforms-accessing-mouse-and-keyboard-state

In case the page disappears in the future I am posting the relevant source code below:

using System;
using System.Windows.Forms;
using System.Runtime.InteropServices;

namespace MouseKeyboardStateTest
{
  public abstract class Keyboard
  {
    [Flags]
    private enum KeyStates
    {
      None = 0,
      Down = 1,
      Toggled = 2
    }

    [DllImport("user32.dll", CharSet = CharSet.Auto, ExactSpelling = true)]
    private static extern short GetKeyState(int keyCode);

    private static KeyStates GetKeyState(Keys key)
    {
      KeyStates state = KeyStates.None;

      short retVal = GetKeyState((int)key);

      //If the high-order bit is 1, the key is down
      //otherwise, it is up.
      if ((retVal & 0x8000) == 0x8000)
        state |= KeyStates.Down;

      //If the low-order bit is 1, the key is toggled.
      if ((retVal & 1) == 1)
        state |= KeyStates.Toggled;

      return state;
    }

    public static bool IsKeyDown(Keys key)
    { 
      return KeyStates.Down == (GetKeyState(key) & KeyStates.Down);
    }

    public static bool IsKeyToggled(Keys key)
    { 
      return KeyStates.Toggled == (GetKeyState(key) & KeyStates.Toggled);
    }
  }
}