The Windows on-screen keyboard is a program included in Windows that shows an on-screen keyboard to test modifier keys and other special keys. For example, when pressing the Alt , Ctrl , or Shift key, the On-Screen Keyboard highlights the keys as pressed.
getche() : This function is used to accept single character from user, and it has echo (display) on screen when it is pressed. Like above functions, it reads also a single character from keyboard.
if ((Control.ModifierKeys & Keys.Shift) != 0)
This will also be true if Ctrl+Shift is down. If you want to check whether Shift alone is pressed,
if (Control.ModifierKeys == Keys.Shift)
If you're in a class that inherits Control
(such as a form), you can remove the Control.
The code below is how to detect almost all currently pressed keys, not just the Shift key.
private KeyMessageFilter m_filter = new KeyMessageFilter();
private void Form1_Load(object sender, EventArgs e)
{
Application.AddMessageFilter(m_filter);
}
public class KeyMessageFilter : IMessageFilter
{
private const int WM_KEYDOWN = 0x0100;
private const int WM_KEYUP = 0x0101;
private bool m_keyPressed = false;
private Dictionary<Keys, bool> m_keyTable = new Dictionary<Keys, bool>();
public Dictionary<Keys, bool> KeyTable
{
get { return m_keyTable; }
private set { m_keyTable = value; }
}
public bool IsKeyPressed()
{
return m_keyPressed;
}
public bool IsKeyPressed(Keys k)
{
bool pressed = false;
if (KeyTable.TryGetValue(k, out pressed))
{
return pressed;
}
return false;
}
public bool PreFilterMessage(ref Message m)
{
if (m.Msg == WM_KEYDOWN)
{
KeyTable[(Keys)m.WParam] = true;
m_keyPressed = true;
}
if (m.Msg == WM_KEYUP)
{
KeyTable[(Keys)m.WParam] = false;
m_keyPressed = false;
}
return false;
}
}
You can also look at the following if you use WPF or reference System.Windows.Input
if (Keyboard.Modifiers == ModifierKeys.Shift)
The Keyboard namespace can also be used to check the pressed state of other keys with Keyboard.IsKeyDown(Key), or if you are subscribing to a KeyDownEvent or similar event, the event arguments carry a list of currently pressed keys.
Most of these answers are either far too complicated or don't seem to work for me (e.g. System.Windows.Input doesn't seem to exist). Then I found some sample code which works fine: http://www.switchonthecode.com/tutorials/winforms-accessing-mouse-and-keyboard-state
In case the page disappears in the future I am posting the relevant source code below:
using System;
using System.Windows.Forms;
using System.Runtime.InteropServices;
namespace MouseKeyboardStateTest
{
public abstract class Keyboard
{
[Flags]
private enum KeyStates
{
None = 0,
Down = 1,
Toggled = 2
}
[DllImport("user32.dll", CharSet = CharSet.Auto, ExactSpelling = true)]
private static extern short GetKeyState(int keyCode);
private static KeyStates GetKeyState(Keys key)
{
KeyStates state = KeyStates.None;
short retVal = GetKeyState((int)key);
//If the high-order bit is 1, the key is down
//otherwise, it is up.
if ((retVal & 0x8000) == 0x8000)
state |= KeyStates.Down;
//If the low-order bit is 1, the key is toggled.
if ((retVal & 1) == 1)
state |= KeyStates.Toggled;
return state;
}
public static bool IsKeyDown(Keys key)
{
return KeyStates.Down == (GetKeyState(key) & KeyStates.Down);
}
public static bool IsKeyToggled(Keys key)
{
return KeyStates.Toggled == (GetKeyState(key) & KeyStates.Toggled);
}
}
}
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