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Texture mapping using Meshlab

What is the easiest way of mapping a texture image on top of a bare 3D mesh using Meshlab, where the UV texture coordinates have not been specified?

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Rai Avatar asked Feb 06 '13 23:02

Rai


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1 Answers

Filters -> Parameterization -> Per Triangle or flat plane (pick your preference)

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Antonio Ciolino Avatar answered Nov 07 '22 17:11

Antonio Ciolino