I have the following template class and template function which intends to access the class' private data member:
#include <iostream>
template<class T>
class MyVar
{
int x;
};
template<class T>
void printVar(const MyVar<T>& var)
{
std::cout << var.x << std::endl;
}
template<class T>
void scanVar(MyVar<T>& var)
{
std::cin >> var.x;
}
struct Foo {};
int main(void)
{
MyVar<Foo> a;
scanVar(a);
printVar(a);
return 0;
}
To declare the two functions as MyVar<T>
's friend functions, I've tried the following ways inside the declaration of template<class T> class MyVar
to declare friendship. None of them works. How should I do?
template<class T> friend void printVar(const MyVar&);
template<class T> friend void scanVar(MyVar&);
// compilation error
template<class T> friend void printVar(const MyVar<T>&);
template<class T> friend void scanVar(MyVar<T>&);
// compilation error
friend void printVar(const MyVar<T>&);
friend void scanVar(MyVar<T>&);
// link error
friend void printVar(const MyVar&);
friend void scanVar(MyVar&);
// link error too
A template allows us to create a family of classes or family of functions to handle different data types. Template classes and functions eliminate the code duplication of different data types and thus makes the development easier and faster. Multiple parameters can be used in both class and function template.
Many-to-one: All instantiations of a template function may be friends to a regular non-template class. One-to-one: A template function instantiated with one set of template arguments may be a friend to one template class instantiated with the same set of template arguments.
Function templates. Function templates are special functions that can operate with generic types. This allows us to create a function template whose functionality can be adapted to more than one type or class without repeating the entire code for each type. In C++ this can be achieved using template parameters.
For normal code, you would use a class template when you want to create a class that is parameterised by a type, and a function template when you want to create a function that can operate on many different types.
The simplest option is to define the friend within the class:
template<class T>
class MyVar
{
int x;
friend void printVar(const MyVar & var) {
std::cout << var.x << std::endl;
}
friend void scanVar(MyVar & var) {
std::cin >> var.x;
}
};
The downside is that the functions can only be called through argument-dependent lookup. That's not a problem in your example, but might be a problem if they don't have a suitable argument, or you want to specify the name without calling it.
If you want a separate definition, then the template will have to be declared before the class definition (so it's available for a friend declaration), but defined afterwards (so it can access the class members). The class will also have to be declared before the function. This is a bit messy, so I'll only show one of the two functions:
template <typename T> class MyVar;
template <typename T> void printVar(const MyVar<T> & var);
template<class T>
class MyVar
{
int x;
friend void printVar<T>(const MyVar<T> & var);
};
template <typename T> void printVar(const MyVar<T> & var) {
std::cout << var.x << std::endl;
}
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