These are the two classes that you will actually use. std::string is used for standard ascii and utf-8 strings. std::wstring is used for wide-character/unicode (utf-16) strings. There is no built-in class for utf-32 strings (though you should be able to extend your own from basic_string if you need one).
std::to_wstring in c++This function is used to convert the numerical value to the wide string i.e. it parses a numerical value of datatypes (int, long long, float, double ) to a wide string. It returns a wide string of data type wstring representing the numerical value passed in the function.
Differences between std::string and String Pavan. std::string is the string class from the standard C++ library. String is some other string class from some other library. It's hard to say from which library, because there are many different libraries that have their own class called String.
I would stick to using std::string instead of const char* , simply because most of the built-in C++ libraries work with strings and not character arrays. std::string has a lot of built-in methods and facilities that give the programmer a lot of power when manipulating strings.
string
? wstring
?std::string
is a basic_string
templated on a char
, and std::wstring
on a wchar_t
.
char
vs. wchar_t
char
is supposed to hold a character, usually an 8-bit character.
wchar_t
is supposed to hold a wide character, and then, things get tricky:
On Linux, a wchar_t
is 4 bytes, while on Windows, it's 2 bytes.
The problem is that neither char
nor wchar_t
is directly tied to unicode.
Let's take a Linux OS: My Ubuntu system is already unicode aware. When I work with a char string, it is natively encoded in UTF-8 (i.e. Unicode string of chars). The following code:
#include <cstring>
#include <iostream>
int main()
{
const char text[] = "olé";
std::cout << "sizeof(char) : " << sizeof(char) << "\n";
std::cout << "text : " << text << "\n";
std::cout << "sizeof(text) : " << sizeof(text) << "\n";
std::cout << "strlen(text) : " << strlen(text) << "\n";
std::cout << "text(ordinals) :";
for(size_t i = 0, iMax = strlen(text); i < iMax; ++i)
{
unsigned char c = static_cast<unsigned_char>(text[i]);
std::cout << " " << static_cast<unsigned int>(c);
}
std::cout << "\n\n";
// - - -
const wchar_t wtext[] = L"olé" ;
std::cout << "sizeof(wchar_t) : " << sizeof(wchar_t) << "\n";
//std::cout << "wtext : " << wtext << "\n"; <- error
std::cout << "wtext : UNABLE TO CONVERT NATIVELY." << "\n";
std::wcout << L"wtext : " << wtext << "\n";
std::cout << "sizeof(wtext) : " << sizeof(wtext) << "\n";
std::cout << "wcslen(wtext) : " << wcslen(wtext) << "\n";
std::cout << "wtext(ordinals) :";
for(size_t i = 0, iMax = wcslen(wtext); i < iMax; ++i)
{
unsigned short wc = static_cast<unsigned short>(wtext[i]);
std::cout << " " << static_cast<unsigned int>(wc);
}
std::cout << "\n\n";
}
outputs the following text:
sizeof(char) : 1
text : olé
sizeof(text) : 5
strlen(text) : 4
text(ordinals) : 111 108 195 169
sizeof(wchar_t) : 4
wtext : UNABLE TO CONVERT NATIVELY.
wtext : ol�
sizeof(wtext) : 16
wcslen(wtext) : 3
wtext(ordinals) : 111 108 233
You'll see the "olé" text in char
is really constructed by four chars: 110, 108, 195 and 169 (not counting the trailing zero). (I'll let you study the wchar_t
code as an exercise)
So, when working with a char
on Linux, you should usually end up using Unicode without even knowing it. And as std::string
works with char
, so std::string
is already unicode-ready.
Note that std::string
, like the C string API, will consider the "olé" string to have 4 characters, not three. So you should be cautious when truncating/playing with unicode chars because some combination of chars is forbidden in UTF-8.
On Windows, this is a bit different. Win32 had to support a lot of application working with char
and on different charsets/codepages produced in all the world, before the advent of Unicode.
So their solution was an interesting one: If an application works with char
, then the char strings are encoded/printed/shown on GUI labels using the local charset/codepage on the machine, which could not be UTF-8 for a long time. For example, "olé" would be "olé" in a French-localized Windows, but would be something different on an cyrillic-localized Windows ("olй" if you use Windows-1251). Thus, "historical apps" will usually still work the same old way.
For Unicode based applications, Windows uses wchar_t
, which is 2-bytes wide, and is encoded in UTF-16, which is Unicode encoded on 2-bytes characters (or at the very least, UCS-2, which just lacks surrogate-pairs and thus characters outside the BMP (>= 64K)).
Applications using char
are said "multibyte" (because each glyph is composed of one or more char
s), while applications using wchar_t
are said "widechar" (because each glyph is composed of one or two wchar_t
. See MultiByteToWideChar and WideCharToMultiByte Win32 conversion API for more info.
Thus, if you work on Windows, you badly want to use wchar_t
(unless you use a framework hiding that, like GTK or QT...). The fact is that behind the scenes, Windows works with wchar_t
strings, so even historical applications will have their char
strings converted in wchar_t
when using API like SetWindowText()
(low level API function to set the label on a Win32 GUI).
UTF-32 is 4 bytes per characters, so there is no much to add, if only that a UTF-8 text and UTF-16 text will always use less or the same amount of memory than an UTF-32 text (and usually less).
If there is a memory issue, then you should know than for most western languages, UTF-8 text will use less memory than the same UTF-16 one.
Still, for other languages (chinese, japanese, etc.), the memory used will be either the same, or slightly larger for UTF-8 than for UTF-16.
All in all, UTF-16 will mostly use 2 and occassionally 4 bytes per characters (unless you're dealing with some kind of esoteric language glyphs (Klingon? Elvish?), while UTF-8 will spend from 1 to 4 bytes.
See https://en.wikipedia.org/wiki/UTF-8#Compared_to_UTF-16 for more info.
When I should use std::wstring over std::string?
On Linux? Almost never (§). On Windows? Almost always (§). On cross-platform code? Depends on your toolkit...
(§) : unless you use a toolkit/framework saying otherwise
Can std::string
hold all the ASCII character set including special characters?
Notice: A std::string
is suitable for holding a 'binary' buffer, where a std::wstring
is not!
On Linux? Yes. On Windows? Only special characters available for the current locale of the Windows user.
Edit (After a comment from Johann Gerell):
a std::string
will be enough to handle all char
-based strings (each char
being a number from 0 to 255). But:
char
s are NOT ASCII.char
from 0 to 127 will be held correctlychar
from 128 to 255 will have a signification depending on your encoding (unicode, non-unicode, etc.), but it will be able to hold all Unicode glyphs as long as they are encoded in UTF-8.Is std::wstring
supported by almost all popular C++ compilers?
Mostly, with the exception of GCC based compilers that are ported to Windows. It works on my g++ 4.3.2 (under Linux), and I used Unicode API on Win32 since Visual C++ 6.
What is exactly a wide character?
On C/C++, it's a character type written wchar_t
which is larger than the simple char
character type. It is supposed to be used to put inside characters whose indices (like Unicode glyphs) are larger than 255 (or 127, depending...).
I recommend avoiding std::wstring
on Windows or elsewhere, except when required by the interface, or anywhere near Windows API calls and respective encoding conversions as a syntactic sugar.
My view is summarized in http://utf8everywhere.org of which I am a co-author.
Unless your application is API-call-centric, e.g. mainly UI application, the suggestion is to store Unicode strings in std::string and encoded in UTF-8, performing conversion near API calls. The benefits outlined in the article outweigh the apparent annoyance of conversion, especially in complex applications. This is doubly so for multi-platform and library development.
And now, answering your questions:
So, every reader here now should have a clear understanding about the facts, the situation. If not, then you must read paercebal's outstandingly comprehensive answer [btw: thanks!].
My pragmatical conclusion is shockingly simple: all that C++ (and STL) "character encoding" stuff is substantially broken and useless. Blame it on Microsoft or not, that will not help anyway.
My solution, after in-depth investigation, much frustration and the consequential experiences is the following:
accept, that you have to be responsible on your own for the encoding and conversion stuff (and you will see that much of it is rather trivial)
use std::string for any UTF-8 encoded strings (just a typedef std::string UTF8String
)
accept that such an UTF8String object is just a dumb, but cheap container. Do never ever access and/or manipulate characters in it directly (no search, replace, and so on). You could, but you really just really, really do not want to waste your time writing text manipulation algorithms for multi-byte strings! Even if other people already did such stupid things, don't do that! Let it be! (Well, there are scenarios where it makes sense... just use the ICU library for those).
use std::wstring for UCS-2 encoded strings (typedef std::wstring UCS2String
) - this is a compromise, and a concession to the mess that the WIN32 API introduced). UCS-2 is sufficient for most of us (more on that later...).
use UCS2String instances whenever a character-by-character access is required (read, manipulate, and so on). Any character-based processing should be done in a NON-multibyte-representation. It is simple, fast, easy.
add two utility functions to convert back & forth between UTF-8 and UCS-2:
UCS2String ConvertToUCS2( const UTF8String &str );
UTF8String ConvertToUTF8( const UCS2String &str );
The conversions are straightforward, google should help here ...
That's it. Use UTF8String wherever memory is precious and for all UTF-8 I/O. Use UCS2String wherever the string must be parsed and/or manipulated. You can convert between those two representations any time.
Alternatives & Improvements
conversions from & to single-byte character encodings (e.g. ISO-8859-1) can be realized with help of plain translation tables, e.g. const wchar_t tt_iso88951[256] = {0,1,2,...};
and appropriate code for conversion to & from UCS2.
if UCS-2 is not sufficient, than switch to UCS-4 (typedef std::basic_string<uint32_t> UCS2String
)
ICU or other unicode libraries?
For advanced stuff.
When you want to have wide characters stored in your string. wide
depends on the implementation. Visual C++ defaults to 16 bit if i remember correctly, while GCC defaults depending on the target. It's 32 bits long here. Please note wchar_t (wide character type) has nothing to do with unicode. It's merely guaranteed that it can store all the members of the largest character set that the implementation supports by its locales, and at least as long as char. You can store unicode strings fine into std::string
using the utf-8
encoding too. But it won't understand the meaning of unicode code points. So str.size()
won't give you the amount of logical characters in your string, but merely the amount of char or wchar_t elements stored in that string/wstring. For that reason, the gtk/glib C++ wrapper folks have developed a Glib::ustring
class that can handle utf-8.
If your wchar_t is 32 bits long, then you can use utf-32
as an unicode encoding, and you can store and handle unicode strings using a fixed (utf-32 is fixed length) encoding. This means your wstring's s.size()
function will then return the right amount of wchar_t elements and logical characters.
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