A "const function", denoted with the keyword const after a function declaration, makes it a compiler error for this class function to change a member variable of the class. However, reading of a class variables is okay inside of the function, but writing inside of this function will generate a compiler error.
A function becomes const when the const keyword is used in the function's declaration. The idea of const functions is not to allow them to modify the object on which they are called. It is recommended the practice to make as many functions const as possible so that accidental changes to objects are avoided.
The const member functions are the functions which are declared as constant in the program. The object called by these functions cannot be modified. It is recommended to use const keyword so that accidental changes to object are avoided. A const member function can be called by any type of object.
const before a function means that the return parameter is const , which only really makes sense if you return a reference or a pointer. const after the function means that the function is part of a class and cant change any members of that class. Also const objects are only allowed to call these const functions.
When you add the const
keyword to a method the this
pointer will essentially become a pointer to const
object, and you cannot therefore change any member data. (Unless you use mutable
, more on that later).
The const
keyword is part of the functions signature which means that you can implement two similar methods, one which is called when the object is const
, and one that isn't.
#include <iostream>
class MyClass
{
private:
int counter;
public:
void Foo()
{
std::cout << "Foo" << std::endl;
}
void Foo() const
{
std::cout << "Foo const" << std::endl;
}
};
int main()
{
MyClass cc;
const MyClass& ccc = cc;
cc.Foo();
ccc.Foo();
}
This will output
Foo
Foo const
In the non-const method you can change the instance members, which you cannot do in the const
version. If you change the method declaration in the above example to the code below you will get some errors.
void Foo()
{
counter++; //this works
std::cout << "Foo" << std::endl;
}
void Foo() const
{
counter++; //this will not compile
std::cout << "Foo const" << std::endl;
}
This is not completely true, because you can mark a member as mutable
and a const
method can then change it. It's mostly used for internal counters and stuff. The solution for that would be the below code.
#include <iostream>
class MyClass
{
private:
mutable int counter;
public:
MyClass() : counter(0) {}
void Foo()
{
counter++;
std::cout << "Foo" << std::endl;
}
void Foo() const
{
counter++; // This works because counter is `mutable`
std::cout << "Foo const" << std::endl;
}
int GetInvocations() const
{
return counter;
}
};
int main(void)
{
MyClass cc;
const MyClass& ccc = cc;
cc.Foo();
ccc.Foo();
std::cout << "Foo has been invoked " << ccc.GetInvocations() << " times" << std::endl;
}
which would output
Foo
Foo const
Foo has been invoked 2 times
The const means that the method promises not to alter any members of the class. You'd be able to execute the object's members that are so marked, even if the object itself were marked const
:
const foobar fb;
fb.foo();
would be legal.
See How many and which are the uses of “const” in C++? for more information.
The const
qualifier means that the methods can be called on any value of foobar
. The difference comes when you consider calling a non-const method on a const object. Consider if your foobar
type had the following extra method declaration:
class foobar {
...
const char* bar();
}
The method bar()
is non-const and can only be accessed from non-const values.
void func1(const foobar& fb1, foobar& fb2) {
const char* v1 = fb1.bar(); // won't compile
const char* v2 = fb2.bar(); // works
}
The idea behind const
though is to mark methods which will not alter the internal state of the class. This is a powerful concept but is not actually enforceable in C++. It's more of a promise than a guarantee. And one that is often broken and easily broken.
foobar& fbNonConst = const_cast<foobar&>(fb1);
These const mean that compiler will Error if the method 'with const' changes internal data.
class A
{
public:
A():member_()
{
}
int hashGetter() const
{
state_ = 1;
return member_;
}
int goodGetter() const
{
return member_;
}
int getter() const
{
//member_ = 2; // error
return member_;
}
int badGetter()
{
return member_;
}
private:
mutable int state_;
int member_;
};
The test
int main()
{
const A a1;
a1.badGetter(); // doesn't work
a1.goodGetter(); // works
a1.hashGetter(); // works
A a2;
a2.badGetter(); // works
a2.goodGetter(); // works
a2.hashGetter(); // works
}
Read this for more information
Blair's answer is on the mark.
However note that there is a mutable
qualifier which may be added to a class's data members. Any member so marked can be modified in a const
method without violating the const
contract.
You might want to use this (for example) if you want an object to remember how many times a particular method is called, whilst not affecting the "logical" constness of that method.
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