I've heard that the static_cast
function should be preferred to C-style or simple function-style casting. Is this true? Why?
This is used for the normal/ordinary type conversion. This is also the cast responsible for implicit type coersion and can also be called explicitly. You should use it in cases like converting float to int, char to int, etc.
In short: static_cast<>() gives you a compile time checking ability, C-Style cast doesn't. static_cast<>() is more readable and can be spotted easily anywhere inside a C++ source code, C_Style cast is'nt. Intentions are conveyed much better using C++ casts.
In short, static_cast<> will try to convert, e.g., float-to-integer, while reinterpret_cast<> simply changes the compiler's mind to reconsider that object as another type.
static_cast takes the value from an expression as input, and returns that value converted into the type specified by new_type (e.g. int, bool, char, double).
The main reason is that classic C casts make no distinction between what we call static_cast<>()
, reinterpret_cast<>()
, const_cast<>()
, and dynamic_cast<>()
. These four things are completely different.
A static_cast<>()
is usually safe. There is a valid conversion in the language, or an appropriate constructor that makes it possible. The only time it's a bit risky is when you cast down to an inherited class; you must make sure that the object is actually the descendant that you claim it is, by means external to the language (like a flag in the object). A dynamic_cast<>()
is safe as long as the result is checked (pointer) or a possible exception is taken into account (reference).
A reinterpret_cast<>()
(or a const_cast<>()
) on the other hand is always dangerous. You tell the compiler: "trust me: I know this doesn't look like a foo
(this looks as if it isn't mutable), but it is".
The first problem is that it's almost impossible to tell which one will occur in a C-style cast without looking at large and disperse pieces of code and knowing all the rules.
Let's assume these:
class CDerivedClass : public CMyBase {...}; class CMyOtherStuff {...} ; CMyBase *pSomething; // filled somewhere
Now, these two are compiled the same way:
CDerivedClass *pMyObject; pMyObject = static_cast<CDerivedClass*>(pSomething); // Safe; as long as we checked pMyObject = (CDerivedClass*)(pSomething); // Same as static_cast<> // Safe; as long as we checked // but harder to read
However, let's see this almost identical code:
CMyOtherStuff *pOther; pOther = static_cast<CMyOtherStuff*>(pSomething); // Compiler error: Can't convert pOther = (CMyOtherStuff*)(pSomething); // No compiler error. // Same as reinterpret_cast<> // and it's wrong!!!
As you can see, there is no easy way to distinguish between the two situations without knowing a lot about all the classes involved.
The second problem is that the C-style casts are too hard to locate. In complex expressions it can be very hard to see C-style casts. It is virtually impossible to write an automated tool that needs to locate C-style casts (for example a search tool) without a full blown C++ compiler front-end. On the other hand, it's easy to search for "static_cast<" or "reinterpret_cast<".
pOther = reinterpret_cast<CMyOtherStuff*>(pSomething); // No compiler error. // but the presence of a reinterpret_cast<> is // like a Siren with Red Flashing Lights in your code. // The mere typing of it should cause you to feel VERY uncomfortable.
That means that, not only are C-style casts more dangerous, but it's a lot harder to find them all to make sure that they are correct.
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