I want to add simple swipe gesture recognition to my view based iPhone project. Gestures in all directions (right, down, left, up) should be recognized.
It is stated in the docs for UISwipeGestureRecognizer:
You may specify multiple directions by specifying multiple UISwipeGestureRecognizerDirection constants using bitwise-OR operands. The default direction is UISwipeGestureRecognizerDirectionRight.
However for me it doesn't work. When all four directions are OR'ed only left and right swipes are recognized.
- (void)viewDidLoad {
UISwipeGestureRecognizer *recognizer;
recognizer = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(handleSwipeFrom:)];
[recognizer setDirection:(UISwipeGestureRecognizerDirectionRight | UISwipeGestureRecognizerDirectionDown | UISwipeGestureRecognizerDirectionLeft | UISwipeGestureRecognizerDirectionUp)];
[[self view] addGestureRecognizer:recognizer];
[recognizer release];
[super viewDidLoad];
}
-(void)handleSwipeFrom:(UISwipeGestureRecognizer *)recognizer {
NSLog(@"Swipe received.");
}
I fixed this with adding four recognizers to the view but I'm curious to know why didn't it work as advertised in docs?
- (void)viewDidLoad {
UISwipeGestureRecognizer *recognizer;
recognizer = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(handleSwipeFrom:)];
[recognizer setDirection:(UISwipeGestureRecognizerDirectionRight)];
[[self view] addGestureRecognizer:recognizer];
[recognizer release];
recognizer = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(handleSwipeFrom:)];
[recognizer setDirection:(UISwipeGestureRecognizerDirectionUp)];
[[self view] addGestureRecognizer:recognizer];
[recognizer release];
recognizer = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(handleSwipeFrom:)];
[recognizer setDirection:(UISwipeGestureRecognizerDirectionDown)];
[[self view] addGestureRecognizer:recognizer];
[recognizer release];
recognizer = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(handleSwipeFrom:)];
[recognizer setDirection:(UISwipeGestureRecognizerDirectionLeft)];
[[self view] addGestureRecognizer:recognizer];
[recognizer release];
[super viewDidLoad];
}
-(void)handleSwipeFrom:(UISwipeGestureRecognizer *)recognizer {
NSLog(@"Swipe received.");
}
Seems like there is a bug. You can specify the allowed direction(s) as you did. But when you try to access the actual direction that triggered the swipe in the action selector method you still get the bit mask you originally set (for the allowed directions).
This means that checks for the actual direction will always fail when more than 1 direction is allowed.
You can see it for yourself quite easily when you output the value of 'direction' in the selector method (ie -(void)scrollViewSwiped:(UISwipeGestureRecognizer *)recognizer
).
Filed a bug report (#8276386) to Apple.
[Update] I got an answer from Apple saying that the behavior works as was intended.
So for example in a table view you can swipe left or right in a table view cell to trigger 'delete' (this would have directions of the swipe gesture set to left and right)
This means that the original workaround is the way it's supposed to be used. The direction property can only be used to get the gestures recognized correctly, but not in the method performed on a successful recognition to compare for the actual direction that triggered the recognition.
I noticed that left/right and up/down gestures work together in pairs, so you only need to specify two gesture recognizers. And the docs do seem to be wrong.
Well that sucks, I solved the problem by adding 2 gestures like Lars mentioned and that worked perfectly...
1) Left/Right 2) Up/Down
UISwipeGestureRecognizer *swipeLeftRight = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(handleGesture:)];
[swipeLeftRight setDirection:(UISwipeGestureRecognizerDirectionRight | UISwipeGestureRecognizerDirectionLeft )];
[self.view addGestureRecognizer:swipeLeftRight];
UISwipeGestureRecognizer *swipeUpDown = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(handleGesture:)];
[swipeUpDown setDirection:(UISwipeGestureRecognizerDirectionUp | UISwipeGestureRecognizerDirectionDown )];
[self.view addGestureRecognizer:swipeUpDown];
UISwipeGestureRecognizer *recognizer = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(didSwipe:)];
[recognizer setDirection:(UISwipeGestureRecognizerDirectionRight)];
[self.view addGestureRecognizer:recognizer];
[recognizer release];
recognizer = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(didSwipe:)];
[recognizer setDirection:(UISwipeGestureRecognizerDirectionLeft)];
[self.view addGestureRecognizer:recognizer];
[recognizer release];
Now this is the didSwipe function
- (void) didSwipe:(UISwipeGestureRecognizer *)recognizer{
if([recognizer direction] == UISwipeGestureRecognizerDirectionLeft){
//Swipe from right to left
//Do your functions here
}else{
//Swipe from left to right
//Do your functions here
}
}
If your using Xcode 4.2 you can add Gesture Recognizers @ the storyboard and then link the GUI Gesture Recognizers to IBActions.
You can find the Gesture Recognizers in the Object Library of the Utility Pane (The bottom of the Right pane).
Then its just a matter of Control-dragging to the appropriate action.
If you want it to detect all four directions, you'll need to create four instances, as you did in your work-around.
Here's Why:
The same instance of UISwipeGestureRecognizer that you create is the instance that gets passed to the selector as sender. So if you set it to recognize all four directions, it will return true for sgr.direction == xxx
where xxx is any one of the four directions.
Here's an alternative work-around that involves less code (assumes ARC use):
for(int d = UISwipeGestureRecognizerDirectionRight; d <= UISwipeGestureRecognizerDirectionDown; d = d*2) {
UISwipeGestureRecognizer *sgr = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(handleSwipeFrom:)];
sgr.direction = d;
[self.view addGestureRecognizer:sgr];
}
I had to use the following
for var x in [
UISwipeGestureRecognizerDirection.Left,
UISwipeGestureRecognizerDirection.Right,
UISwipeGestureRecognizerDirection.Up,
UISwipeGestureRecognizerDirection.Down
] {
let r = UISwipeGestureRecognizer(target: self, action: "swipe:")
r.direction = x
self.view.addGestureRecognizer(r)
}
Here is a code sample for UISwipeGestureRecognizer usage. Note comments.
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
//add gesture recognizer. The 'direction' property of UISwipeGestureRecognizer only sets the allowable directions. It does not return to the user the direction that was actaully swiped. Must set up separate gesture recognizers to handle the specific directions for which I want an outcome.
UISwipeGestureRecognizer *gestureRight;
UISwipeGestureRecognizer *gestureLeft;
gestureRight = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(swipeRight:)];//direction is set by default.
gestureLeft = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(swipeLeft:)];//need to set direction.
[gestureLeft setDirection:(UISwipeGestureRecognizerDirectionLeft)];
//[gesture setNumberOfTouchesRequired:1];//default is 1
[[self view] addGestureRecognizer:gestureRight];//this gets things rolling.
[[self view] addGestureRecognizer:gestureLeft];//this gets things rolling.
}
swipeRight and swipeLeft are methods that you use to perform specific activities based on left or right swiping. For example:
- (void)swipeRight:(UISwipeGestureRecognizer *)gesture
{
NSLog(@"Right Swipe received.");//Lets you know this method was called by gesture recognizer.
NSLog(@"Direction is: %i", gesture.direction);//Lets you know the numeric value of the gesture direction for confirmation (1=right).
//only interested in gesture if gesture state == changed or ended (From Paul Hegarty @ standford U
if ((gesture.state == UIGestureRecognizerStateChanged) ||
(gesture.state == UIGestureRecognizerStateEnded)) {
//do something for a right swipe gesture.
}
}
UISwipeGestureRecognizer *Updown=[[UISwipeGestureRecognizer alloc]initWithTarget:self action:@selector(handleGestureNext:)];
Updown.delegate=self;
[Updown setDirection:UISwipeGestureRecognizerDirectionDown | UISwipeGestureRecognizerDirectionUp];
[overLayView addGestureRecognizer:Updown];
UISwipeGestureRecognizer *LeftRight=[[UISwipeGestureRecognizer alloc]initWithTarget:self action:@selector(handleGestureNext:)];
LeftRight.delegate=self;
[LeftRight setDirection:UISwipeGestureRecognizerDirectionLeft | UISwipeGestureRecognizerDirectionRight];
[overLayView addGestureRecognizer:LeftRight];
overLayView.userInteractionEnabled=NO;
-(void)handleGestureNext:(UISwipeGestureRecognizer *)recognizer
{
NSLog(@"Swipe Recevied");
//Left
//Right
//Top
//Bottom
}
hmm, strange, it works perfect for me, I do exactly same thing
think you should try look at
UIGestureRecognizerDelegate method
- (BOOL)gestureRecognizerShouldBegin:(UISwipeGestureRecognizer *)gestureRecognizer {
// also try to look what's wrong with gesture
NSLog(@"should began gesture %@", gestureRecognizer);
return YES;
}
in logs you must see something like:
should began gesture ; target= <(action=actionForUpDownSwipeGestureRecognizer:, target=)>; direction = up,down,left,right>
use this, it should be the bit operation
gesture.direction & UISwipeGestureRecognizerDirectionUp ||
gesture.direction & UISwipeGestureRecognizerDirectionDown
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