Have you tried [myColor isEqual:someOtherColor]
?
As zoul pointed out in the comments, isEqual:
will return NO
when comparing colors that are in different models/spaces (for instance #FFF
with [UIColor whiteColor]
). I wrote this UIColor extension that converts both colors to the same color space before comparing them:
- (BOOL)isEqualToColor:(UIColor *)otherColor {
CGColorSpaceRef colorSpaceRGB = CGColorSpaceCreateDeviceRGB();
UIColor *(^convertColorToRGBSpace)(UIColor*) = ^(UIColor *color) {
if (CGColorSpaceGetModel(CGColorGetColorSpace(color.CGColor)) == kCGColorSpaceModelMonochrome) {
const CGFloat *oldComponents = CGColorGetComponents(color.CGColor);
CGFloat components[4] = {oldComponents[0], oldComponents[0], oldComponents[0], oldComponents[1]};
CGColorRef colorRef = CGColorCreate( colorSpaceRGB, components );
UIColor *color = [UIColor colorWithCGColor:colorRef];
CGColorRelease(colorRef);
return color;
} else
return color;
};
UIColor *selfColor = convertColorToRGBSpace(self);
otherColor = convertColorToRGBSpace(otherColor);
CGColorSpaceRelease(colorSpaceRGB);
return [selfColor isEqual:otherColor];
}
This might be a bit too late, but CoreGraphics has an easier API to achieve this:
CGColorEqualToColor(myColor.CGColor, [UIColor clearColor].CGColor)
Like the documentation says:
Indicates whether two colors are equal. Two colors are equal if they have equal color spaces and numerically equal color components.
This solves a lot trouble and leaking/custom algorithms.
samvermette's solution translated to swift:
extension UIColor {
func isEqualToColor(otherColor : UIColor) -> Bool {
if self == otherColor {
return true
}
let colorSpaceRGB = CGColorSpaceCreateDeviceRGB()
let convertColorToRGBSpace : ((color : UIColor) -> UIColor?) = { (color) -> UIColor? in
if CGColorSpaceGetModel(CGColorGetColorSpace(color.CGColor)) == CGColorSpaceModel.Monochrome {
let oldComponents = CGColorGetComponents(color.CGColor)
let components : [CGFloat] = [ oldComponents[0], oldComponents[0], oldComponents[0], oldComponents[1] ]
let colorRef = CGColorCreate(colorSpaceRGB, components)
let colorOut = UIColor(CGColor: colorRef!)
return colorOut
}
else {
return color;
}
}
let selfColor = convertColorToRGBSpace(color: self)
let otherColor = convertColorToRGBSpace(color: otherColor)
if let selfColor = selfColor, otherColor = otherColor {
return selfColor.isEqual(otherColor)
}
else {
return false
}
}
}
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