Is it possible to serialize a method containing yield
statements (or a class that contains such a method) such that when you rehydrate the class, the internal state of the generated iterator is retained?
You use a yield return statement to return each element one at a time. The sequence returned from an iterator method can be consumed by using a foreach statement or LINQ query. Each iteration of the foreach loop calls the iterator method.
Serialization is the process of converting an object into a stream of bytes to store the object or transmit it to memory, a database, or a file. Its main purpose is to save the state of an object in order to be able to recreate it when needed. The reverse process is called deserialization.
There are three types of serialization in . Net : Binary Serialization, SOAP Serialization and XML Serialization.
You can access the EvenNumbers static property to display the even numbers between 1 and 10 at the console window using the code snippet given below. You can use the "yield break" statement within an iterator when there are no more values to be returned. The "yield break" statement is used to terminate the enumeration.
Yes, you can do this. With caveats.
An example of serializing a method with a yield
, deserializing and continuing can be found here: http://www.agilekiwi.com/dotnet/CountingDemo.cs (Web Archive Link).
In general, trying to serialize without doing some extra work will fail. This is bcause the compiler generated classes are not marked with the Serializable
attribute. However, you can work around this.
I would note the reason that they aren't marked with serializable is because they are an implementation detail and subject to breaking changes in future versions, so you may not be able to deserialize it in a newer version.
Related to a question I asked on how to serialize anonymous delegates, which should work for this case as well.
Here's the source code of the "hack":
// Copyright © 2007 John M Rusk (http://www.agilekiwi.com)
//
// You may use this source code in any manner you wish, subject to
// the following conditions:
//
// (a) The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// (b) THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.Serialization;
using System.Runtime.Serialization.Formatters.Soap;
namespace AgileKiwi.PersistentIterator.Demo
{
/// <summary>
/// This is the class we will enumerate over
/// </summary>
[Serializable]
public class SimpleEnumerable
{
public IEnumerator<string> Foo()
{
yield return "One";
yield return "Two";
yield return "Three";
}
#region Here is a more advanced example
// This shows that the solution even works for iterators which call other iterators
// See SimpleFoo below for a simpler example
public IEnumerator<string> AdvancedFoo()
{
yield return "One";
foreach (string s in Letters())
yield return "Two " + s;
yield return "Three";
}
private IEnumerable<string> Letters()
{
yield return "a";
yield return "b";
yield return "c";
}
#endregion
}
/// <summary>
/// This is the command-line program which calls the iterator and serializes the state
/// </summary>
public class Program
{
public static void Main()
{
// Create/restore the iterator
IEnumerator<string> e;
if (File.Exists(StateFile))
e = LoadIterator();
else
e = (new SimpleEnumerable()).Foo(); // start new iterator
// Move to next item and display it.
// We can't use foreach here, because we only want to get ONE
// result at a time.
if (e.MoveNext())
Console.WriteLine(e.Current);
else
Console.WriteLine("Finished. Delete the state.xml file to restart");
// Save the iterator state back to the file
SaveIterator(e);
// Pause if running from the IDE
if (Debugger.IsAttached)
{
Console.Write("Press any key...");
Console.ReadKey();
}
}
static string StateFile
{
get {
return Path.Combine(
Path.GetDirectoryName(Assembly.GetEntryAssembly().Location),
"State.xml");
}
}
static IEnumerator<string> LoadIterator()
{
using (FileStream stream = new FileStream(StateFile, FileMode.Open))
{
ISurrogateSelector selector = new EnumerationSurrogateSelector();
IFormatter f = new SoapFormatter(selector, new StreamingContext());
return (IEnumerator<string>)f.Deserialize(stream);
}
}
static void SaveIterator(IEnumerator<string> e)
{
using (FileStream stream = new FileStream(StateFile, FileMode.Create))
{
ISurrogateSelector selector = new EnumerationSurrogateSelector();
IFormatter f = new SoapFormatter(selector, new StreamingContext());
f.Serialize(stream, e);
}
#region Note: The above code puts the name of the compiler-generated enumerator class...
// into the serialized output. Under what circumstances, if any, might a recompile result in
// a different class name? I have not yet investigated what the answer might be.
// I suspect MS provide no guarantees in that regard.
#endregion
}
}
#region Helper classes to serialize iterator state
// See http://msdn.microsoft.com/msdnmag/issues/02/09/net/#S3
class EnumerationSurrogateSelector : ISurrogateSelector
{
ISurrogateSelector _next;
public void ChainSelector(ISurrogateSelector selector)
{
_next = selector;
}
public ISurrogateSelector GetNextSelector()
{
return _next;
}
public ISerializationSurrogate GetSurrogate(Type type, StreamingContext context, out ISurrogateSelector selector)
{
if (typeof(System.Collections.IEnumerator).IsAssignableFrom(type))
{
selector = this;
return new EnumeratorSerializationSurrogate();
}
else
{
//todo: check this section
if (_next == null)
{
selector = null;
return null;
}
else
{
return _next.GetSurrogate(type, context, out selector);
}
}
}
}
// see http://msdn.microsoft.com/msdnmag/issues/02/09/net/#S3
class EnumeratorSerializationSurrogate : ISerializationSurrogate
{
public void GetObjectData(object obj, SerializationInfo info, StreamingContext context)
{
foreach(FieldInfo f in obj.GetType().GetFields(BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic))
info.AddValue(f.Name, f.GetValue(obj));
}
public object SetObjectData(object obj, SerializationInfo info, StreamingContext context,
ISurrogateSelector selector)
{
foreach (FieldInfo f in obj.GetType().GetFields(BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic))
f.SetValue(obj, info.GetValue(f.Name, f.FieldType));
return obj;
}
}
#endregion
}
Internally, yield
statement is transformed to state machine implemented as class that implements IEnumerator interface. It allows to iterate throught resultset using multiple foreach statements at the same time. That class is not visible to your code, it is not marked as serializable.
So, answer is no, it is not possible. But, you can implement desired enumerator by itself, but it requires more labor than yield
.
Just make sure that just before you call yield, that you save state (i.e., the iterators position) in a serializable field (the location field, or whatever you call it). Then, when the class is deserialized, simply continue where you left off, using the location field.
But, when will this be useful? Do you plan to serialize objects in the middle of a foreach loop? Maybe you make it a lot easier if you give you class a SetIteratorPosition()
method, which defaults to the current position. It's clearer than adding side effects to existing well defined behavior (yield) and everyone'll understand that IteratorPosition
can be saved.
Note: methods cannot be serialized. You serialize data, i.e., properties and fields.
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