I am writing a program using Delphi XE2. I draw some lines and shapes on a Canvas. I want to save that Canvas as an image file using a save dialog.
So I have a save button on my form and by clicking it, it opens the save dialog. How should I proceed to be able to save the Canvas?
At the moment you most likely have code in an OnPaint
event for a TPaintBox
or the form itself. That code might look like this:
procedure TMyForm.PaintBox1Paint(Sender: TObject);
begin
with PaintBox1.Canvas do
begin
MoveTo(0, 0);
LineTo(42, 666);
// and so on.
end;
end;
We need to do a little re-factoring. We need to extract that paint code into a separate method. Pass that method a canvas so that it is agnostic of the canvas on which it draws.
procedure TMyForm.PaintToCanvas(Canvas: TCanvas);
begin
with Canvas do
begin
MoveTo(0, 0);
LineTo(42, 666);
// and so on.
end;
end;
procedure TMyForm.PaintBox1Paint(Sender: TObject);
begin
PaintToCanvas(PaintBox1.Canvas);
end;
We are now back exactly where we started, but ready to strike at the real goal. Let's write a function to paint to a bitmap and then save to a file:
procedure TMyForm.PaintToFile(const FileName: string);
var
Bitmap: TBitmap;
begin
Bitmap := TBitmap.Create;
try
Bitmap.SetSize(Paintbox1.Width, Paintbox1.Height);
PaintToCanvas(Bitmap.Canvas);
Bitmap.SaveToFile(FileName);
finally
Bitmap.Free;
end;
end;
This can naturally be extended to other image types like GIF, PNG, JPEG etc.
I've done it like this (using VCL). You'll have to set up the SaveDialog properly (make the user select valid image file types etc) but you should be able to that on your own. You can obviously replace the TPngImage with TJpegImge / directly save it as BMP or whatnot, maybe you want to allow multiple image extensions and use the appropriate one based on the user input from the SaveDialog.
procedure TForm2.Button1Click(Sender: TObject);
var Bmp: TBitmap;
Png: TPngImage;
begin
if SaveDialog1.Execute then
begin
Bmp := TBitmap.Create;
try
Bmp.SetSize(Canvas.ClipRect.Right, Canvas.ClipRect.Bottom);
BitBlt(Bmp.Canvas.Handle, 0, 0, Width, Height, Canvas.Handle, 0, 0, SRCCOPY);
Png := TPngImage.Create;
try
Png.Assign(Bmp);
Png.SaveToFile(SaveDialog1.FileName + '.png');
finally
Png.Free;
end;
finally
Bmp.Free;
end;
end;
end;
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