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Registering for Push Notifications in Xcode 8/Swift 3.0?

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How do I set up push notifications on iOS?

Setting up Push Notifications in iOS. Go back to the iOS project you created earlier and select the main target. Under the Signing & Capabilities tab, click on the + Capability button, then select Push Notifications. This will enable your app to receive push notifications from OneSignal.


Import the UserNotifications framework and add the UNUserNotificationCenterDelegate in AppDelegate.swift

Request user permission

func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {


        let center = UNUserNotificationCenter.current()
        center.requestAuthorization(options:[.badge, .alert, .sound]) { (granted, error) in
            // Enable or disable features based on authorization.
        }
        application.registerForRemoteNotifications()
        return true
}

Getting device token

func application(_ application: UIApplication, didRegisterForRemoteNotificationsWithDeviceToken deviceToken: Data) {

    let deviceTokenString = deviceToken.reduce("", {$0 + String(format: "%02X", $1)})
    print(deviceTokenString)
}

In case of error

func application(_ application: UIApplication, didFailToRegisterForRemoteNotificationsWithError error: Error) {

        print("i am not available in simulator \(error)")
}

In case if you need to know the permissions granted

UNUserNotificationCenter.current().getNotificationSettings(){ (settings) in

            switch settings.soundSetting{
            case .enabled:

                print("enabled sound setting")

            case .disabled:

                print("setting has been disabled")

            case .notSupported:
                print("something vital went wrong here")
            }
        }

func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {

    if #available(iOS 10, *) {

        //Notifications get posted to the function (delegate):  func userNotificationCenter(_ center: UNUserNotificationCenter, didReceive response: UNNotificationResponse, withCompletionHandler completionHandler: () -> Void)"


        UNUserNotificationCenter.current().requestAuthorization(options: [.alert, .badge, .sound]) { (granted, error) in

            guard error == nil else {
                //Display Error.. Handle Error.. etc..
                return
            }

            if granted {
                //Do stuff here..

                //Register for RemoteNotifications. Your Remote Notifications can display alerts now :)
                DispatchQueue.main.async {
                    application.registerForRemoteNotifications()
                }
            }
            else {
                //Handle user denying permissions..
            }
        }

        //Register for remote notifications.. If permission above is NOT granted, all notifications are delivered silently to AppDelegate.
        application.registerForRemoteNotifications()
    }
    else {
        let settings = UIUserNotificationSettings(types: [.alert, .badge, .sound], categories: nil)
        application.registerUserNotificationSettings(settings)
        application.registerForRemoteNotifications()
    }

    return true
}

import UserNotifications  

Next, go to the project editor for your target, and in the General tab, look for the Linked Frameworks and Libraries section.

Click + and select UserNotifications.framework:

// iOS 12 support
if #available(iOS 12, *) {  
    UNUserNotificationCenter.current().requestAuthorization(options:[.badge, .alert, .sound, .provisional, .providesAppNotificationSettings, .criticalAlert]){ (granted, error) in }
    application.registerForRemoteNotifications()
}

// iOS 10 support
if #available(iOS 10, *) {  
    UNUserNotificationCenter.current().requestAuthorization(options:[.badge, .alert, .sound]){ (granted, error) in }
    application.registerForRemoteNotifications()
}
// iOS 9 support
else if #available(iOS 9, *) {  
    UIApplication.shared.registerUserNotificationSettings(UIUserNotificationSettings(types: [.badge, .sound, .alert], categories: nil))
    UIApplication.shared.registerForRemoteNotifications()
}
// iOS 8 support
else if #available(iOS 8, *) {  
    UIApplication.shared.registerUserNotificationSettings(UIUserNotificationSettings(types: [.badge, .sound, .alert], categories: nil))
    UIApplication.shared.registerForRemoteNotifications()
}
// iOS 7 support
else {  
    application.registerForRemoteNotifications(matching: [.badge, .sound, .alert])
}

Use Notification delegate methods

// Called when APNs has assigned the device a unique token
func application(_ application: UIApplication, didRegisterForRemoteNotificationsWithDeviceToken deviceToken: Data) {  
    // Convert token to string
    let deviceTokenString = deviceToken.reduce("", {$0 + String(format: "%02X", $1)})
    print("APNs device token: \(deviceTokenString)")
}

// Called when APNs failed to register the device for push notifications
func application(_ application: UIApplication, didFailToRegisterForRemoteNotificationsWithError error: Error) {  
    // Print the error to console (you should alert the user that registration failed)
    print("APNs registration failed: \(error)")
}

For receiving push notification

func application(_ application: UIApplication, didReceiveRemoteNotification userInfo: [AnyHashable : Any], fetchCompletionHandler completionHandler: @escaping (UIBackgroundFetchResult) -> Void) {
    completionHandler(UIBackgroundFetchResult.noData)
}

Setting up push notifications is enabling the feature within Xcode 8 for your app. Simply go to the project editor for your target and then click on the Capabilities tab. Look for Push Notifications and toggle its value to ON.

Check below link for more Notification delegate methods

Handling Local and Remote Notifications UIApplicationDelegate - Handling Local and Remote Notifications

https://developer.apple.com/reference/uikit/uiapplicationdelegate


I had issues with the answers here in converting the deviceToken Data object to a string to send to my server with the current beta of Xcode 8. Especially the one that was using deviceToken.description as in 8.0b6 that would return "32 Bytes" which isn't very useful :)

This is what worked for me...

Create an extension on Data to implement a "hexString" method:

extension Data {
    func hexString() -> String {
        return self.reduce("") { string, byte in
            string + String(format: "%02X", byte)
        }
    }
}

And then use that when you receive the callback from registering for remote notifications:

func application(_ application: UIApplication, didRegisterForRemoteNotificationsWithDeviceToken deviceToken: Data) {
    let deviceTokenString = deviceToken.hexString()
    // Send to your server here...
}

In iOS10 instead of your code, you should request an authorization for notification with the following: (Don't forget to add the UserNotifications Framework)

if #available(iOS 10.0, *) {
        UNUserNotificationCenter.current().requestAuthorization([.alert, .sound, .badge]) { (granted: Bool, error: NSError?) in
            // Do something here
        }
    }

Also, the correct code for you is (use in the else of the previous condition, for example):

let setting = UIUserNotificationSettings(types: [.alert, .badge, .sound], categories: nil)
UIApplication.shared().registerUserNotificationSettings(setting)
UIApplication.shared().registerForRemoteNotifications()

Finally, make sure Push Notification is activated under target-> Capabilities -> Push notification. (set it on On)


Well this work for me. First in AppDelegate

import UserNotifications

Then:

   func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
        // Override point for customization after application launch.
        registerForRemoteNotification()
        return true
    }

    func registerForRemoteNotification() {
        if #available(iOS 10.0, *) {
            let center  = UNUserNotificationCenter.current()
            center.delegate = self
            center.requestAuthorization(options: [.sound, .alert, .badge]) { (granted, error) in
                if error == nil{
                    UIApplication.shared.registerForRemoteNotifications()
                }
            }
        }
        else {
            UIApplication.shared.registerUserNotificationSettings(UIUserNotificationSettings(types: [.sound, .alert, .badge], categories: nil))
            UIApplication.shared.registerForRemoteNotifications()
        }
    }

To get devicetoken:

  func application(_ application: UIApplication, didRegisterForRemoteNotificationsWithDeviceToken deviceToken: Data) {

       let deviceTokenString = deviceToken.reduce("", {$0 + String(format: "%02X", $1)})

}

Heads up, you should be using the main thread for this action.

let center = UNUserNotificationCenter.current()
center.requestAuthorization(options:[.badge, .alert, .sound]) { (granted, error) in
        if granted {
            DispatchQueue.main.async(execute: {
                UIApplication.shared.registerForRemoteNotifications()
            })
        }
    }