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Paging UICollectionView by cells, not screen

OK, so I found the solution here: targetContentOffsetForProposedContentOffset:withScrollingVelocity without subclassing UICollectionViewFlowLayout

I should have searched for targetContentOffsetForProposedContentOffset in the begining.


just override the method:

- (void)scrollViewWillEndDragging:(UIScrollView *)scrollView withVelocity:(CGPoint)velocity targetContentOffset:(inout CGPoint *)targetContentOffset {
    *targetContentOffset = scrollView.contentOffset; // set acceleration to 0.0
    float pageWidth = (float)self.articlesCollectionView.bounds.size.width;
    int minSpace = 10;

    int cellToSwipe = (scrollView.contentOffset.x)/(pageWidth + minSpace) + 0.5; // cell width + min spacing for lines
    if (cellToSwipe < 0) {
        cellToSwipe = 0;
    } else if (cellToSwipe >= self.articles.count) {
        cellToSwipe = self.articles.count - 1;
    }
    [self.articlesCollectionView scrollToItemAtIndexPath:[NSIndexPath indexPathForRow:cellToSwipe inSection:0] atScrollPosition:UICollectionViewScrollPositionLeft animated:YES];
}

Here's my implementation in Swift 5 for vertical cell-based paging:

override func targetContentOffset(forProposedContentOffset proposedContentOffset: CGPoint, withScrollingVelocity velocity: CGPoint) -> CGPoint {

    guard let collectionView = self.collectionView else {
        let latestOffset = super.targetContentOffset(forProposedContentOffset: proposedContentOffset, withScrollingVelocity: velocity)
        return latestOffset
    }

    // Page height used for estimating and calculating paging.
    let pageHeight = self.itemSize.height + self.minimumLineSpacing

    // Make an estimation of the current page position.
    let approximatePage = collectionView.contentOffset.y/pageHeight

    // Determine the current page based on velocity.
    let currentPage = velocity.y == 0 ? round(approximatePage) : (velocity.y < 0.0 ? floor(approximatePage) : ceil(approximatePage))

    // Create custom flickVelocity.
    let flickVelocity = velocity.y * 0.3

    // Check how many pages the user flicked, if <= 1 then flickedPages should return 0.
    let flickedPages = (abs(round(flickVelocity)) <= 1) ? 0 : round(flickVelocity)

    let newVerticalOffset = ((currentPage + flickedPages) * pageHeight) - collectionView.contentInset.top

    return CGPoint(x: proposedContentOffset.x, y: newVerticalOffset)
}

Some notes:

  • Doesn't glitch
  • SET PAGING TO FALSE! (otherwise this won't work)
  • Allows you to set your own flickvelocity easily.
  • If something is still not working after trying this, check if your itemSize actually matches the size of the item as that's often a problem, especially when using collectionView(_:layout:sizeForItemAt:), use a custom variable with the itemSize instead.
  • This works best when you set self.collectionView.decelerationRate = UIScrollView.DecelerationRate.fast.

Here's a horizontal version (haven't tested it thoroughly so please forgive any mistakes):

override func targetContentOffset(forProposedContentOffset proposedContentOffset: CGPoint, withScrollingVelocity velocity: CGPoint) -> CGPoint {

    guard let collectionView = self.collectionView else {
        let latestOffset = super.targetContentOffset(forProposedContentOffset: proposedContentOffset, withScrollingVelocity: velocity)
        return latestOffset
    }

    // Page width used for estimating and calculating paging.
    let pageWidth = self.itemSize.width + self.minimumInteritemSpacing

    // Make an estimation of the current page position.
    let approximatePage = collectionView.contentOffset.x/pageWidth

    // Determine the current page based on velocity.
    let currentPage = velocity.x == 0 ? round(approximatePage) : (velocity.x < 0.0 ? floor(approximatePage) : ceil(approximatePage))

    // Create custom flickVelocity.
    let flickVelocity = velocity.x * 0.3

    // Check how many pages the user flicked, if <= 1 then flickedPages should return 0.
    let flickedPages = (abs(round(flickVelocity)) <= 1) ? 0 : round(flickVelocity)

    // Calculate newHorizontalOffset.
    let newHorizontalOffset = ((currentPage + flickedPages) * pageWidth) - collectionView.contentInset.left

    return CGPoint(x: newHorizontalOffset, y: proposedContentOffset.y)
}

This code is based on the code I use in my personal project, you can check it out here by downloading it and running the Example target.


Horizontal Paging With Custom Page Width (Swift 4 & 5)

Many solutions presented here result in some weird behaviour that doesn't feel like properly implemented paging.


The solution presented in this tutorial, however, doesn't seem to have any issues. It just feels like a perfectly working paging algorithm. You can implement it in 5 simple steps:

  1. Add the following property to your type: private var indexOfCellBeforeDragging = 0
  2. Set the collectionView delegate like this: collectionView.delegate = self
  3. Add conformance to UICollectionViewDelegate via an extension: extension YourType: UICollectionViewDelegate { }
  4. Add the following method to the extension implementing the UICollectionViewDelegate conformance and set a value for pageWidth:

    func scrollViewWillBeginDragging(_ scrollView: UIScrollView) {
        let pageWidth = // The width your page should have (plus a possible margin)
        let proportionalOffset = collectionView.contentOffset.x / pageWidth
        indexOfCellBeforeDragging = Int(round(proportionalOffset))
    }
    
  5. Add the following method to the extension implementing the UICollectionViewDelegate conformance, set the same value for pageWidth (you may also store this value at a central place) and set a value for collectionViewItemCount:

    func scrollViewWillEndDragging(_ scrollView: UIScrollView, withVelocity velocity: CGPoint, targetContentOffset: UnsafeMutablePointer<CGPoint>) {
        // Stop scrolling
        targetContentOffset.pointee = scrollView.contentOffset
    
        // Calculate conditions
        let pageWidth = // The width your page should have (plus a possible margin)
        let collectionViewItemCount = // The number of items in this section
        let proportionalOffset = collectionView.contentOffset.x / pageWidth
        let indexOfMajorCell = Int(round(proportionalOffset))
        let swipeVelocityThreshold: CGFloat = 0.5
        let hasEnoughVelocityToSlideToTheNextCell = indexOfCellBeforeDragging + 1 < collectionViewItemCount && velocity.x > swipeVelocityThreshold
        let hasEnoughVelocityToSlideToThePreviousCell = indexOfCellBeforeDragging - 1 >= 0 && velocity.x < -swipeVelocityThreshold
        let majorCellIsTheCellBeforeDragging = indexOfMajorCell == indexOfCellBeforeDragging
        let didUseSwipeToSkipCell = majorCellIsTheCellBeforeDragging && (hasEnoughVelocityToSlideToTheNextCell || hasEnoughVelocityToSlideToThePreviousCell)
    
        if didUseSwipeToSkipCell {
            // Animate so that swipe is just continued
            let snapToIndex = indexOfCellBeforeDragging + (hasEnoughVelocityToSlideToTheNextCell ? 1 : -1)
            let toValue = pageWidth * CGFloat(snapToIndex)
            UIView.animate(
                withDuration: 0.3,
                delay: 0,
                usingSpringWithDamping: 1,
                initialSpringVelocity: velocity.x,
                options: .allowUserInteraction,
                animations: {
                    scrollView.contentOffset = CGPoint(x: toValue, y: 0)
                    scrollView.layoutIfNeeded()
                },
                completion: nil
            )
        } else {
            // Pop back (against velocity)
            let indexPath = IndexPath(row: indexOfMajorCell, section: 0)
            collectionView.scrollToItem(at: indexPath, at: .left, animated: true)
        }
    }