I have about 50,000 data points in 3D on which I have run scipy.spatial.Delaunay from the new scipy (I'm using 0.10) which gives me a very useful triangulation.
Based on: http://en.wikipedia.org/wiki/Delaunay_triangulation (section "Relationship with the Voronoi diagram")
...I was wondering if there is an easy way to get to the "dual graph" of this triangulation, which is the Voronoi Tesselation.
Any clues? My searching around on this seems to show no pre-built in scipy functions, which I find almost strange!
Thanks, Edward
The set with three or more nearest neighbors make up the vertices of the diagram. The points �� are called the sites of the Voronoi diagram. The three bisectors intersect at a point The intersection can be outside the triangle. The point of intersection is center of the circle passing through the three points.
The Voronoi diagram is just the dual graph of the Delaunay triangulation. So, the edges of the Voronoi diagram are along the perpendicular bisectors of the edges of the Delaunay triangulation, so compute those lines. Then, compute the vertices of the Voronoi diagram by finding the intersections of adjacent edges.
We start by joining each pair of vertices by a line. We then draw the perpendicular bisectors to each of these lines. These three bisectors must intersect, since any three points in the plane define a circle. We then remove the portions of each line beyond the intersection and the diagram is complete.
The adjacency information can be found in the neighbors
attribute of the Delaunay object. Unfortunately, the code does not expose the circumcenters to the user at the moment, so you'll have to recompute those yourself.
Also, the Voronoi edges that extend to infinity are not directly obtained in this way. It's still probably possible, but needs some more thinking.
import numpy as np
from scipy.spatial import Delaunay
points = np.random.rand(30, 2)
tri = Delaunay(points)
p = tri.points[tri.vertices]
# Triangle vertices
A = p[:,0,:].T
B = p[:,1,:].T
C = p[:,2,:].T
# See http://en.wikipedia.org/wiki/Circumscribed_circle#Circumscribed_circles_of_triangles
# The following is just a direct transcription of the formula there
a = A - C
b = B - C
def dot2(u, v):
return u[0]*v[0] + u[1]*v[1]
def cross2(u, v, w):
"""u x (v x w)"""
return dot2(u, w)*v - dot2(u, v)*w
def ncross2(u, v):
"""|| u x v ||^2"""
return sq2(u)*sq2(v) - dot2(u, v)**2
def sq2(u):
return dot2(u, u)
cc = cross2(sq2(a) * b - sq2(b) * a, a, b) / (2*ncross2(a, b)) + C
# Grab the Voronoi edges
vc = cc[:,tri.neighbors]
vc[:,tri.neighbors == -1] = np.nan # edges at infinity, plotting those would need more work...
lines = []
lines.extend(zip(cc.T, vc[:,:,0].T))
lines.extend(zip(cc.T, vc[:,:,1].T))
lines.extend(zip(cc.T, vc[:,:,2].T))
# Plot it
import matplotlib.pyplot as plt
from matplotlib.collections import LineCollection
lines = LineCollection(lines, edgecolor='k')
plt.hold(1)
plt.plot(points[:,0], points[:,1], '.')
plt.plot(cc[0], cc[1], '*')
plt.gca().add_collection(lines)
plt.axis('equal')
plt.xlim(-0.1, 1.1)
plt.ylim(-0.1, 1.1)
plt.show()
As I spent a considerable amount of time on this, I'd like to share my solution on how to get the Voronoi polygons instead of just the edges.
The code is at https://gist.github.com/letmaik/8803860 and extends on the solution of tauran.
First, I changed the code to give me vertices and (pairs of) indices (=edges) separately, as many calculations can be simplified when working on indices instead of point coordinates.
Then, in the voronoi_cell_lines
method I determine which edges belong to which cells. For that I use the proposed solution of Alink from a related question. That is, for each edge find the two nearest input points (=cells) and create a mapping from that.
The last step is to create the actual polygons (see voronoi_polygons
method). First, the outer cells which have dangling edges need to be closed. This is as simple as looking through all edges and checking which ones have only one neighboring edge. There can be either zero or two such edges. In case of two, I then connect these by introducing an additional edge.
Finally, the unordered edges in each cell need to be put into the right order to derive a polygon from them.
The usage is:
P = np.random.random((100,2))
fig = plt.figure(figsize=(4.5,4.5))
axes = plt.subplot(1,1,1)
plt.axis([-0.05,1.05,-0.05,1.05])
vertices, lineIndices = voronoi(P)
cells = voronoi_cell_lines(P, vertices, lineIndices)
polys = voronoi_polygons(cells)
for pIdx, polyIndices in polys.items():
poly = vertices[np.asarray(polyIndices)]
p = matplotlib.patches.Polygon(poly, facecolor=np.random.rand(3,1))
axes.add_patch(p)
X,Y = P[:,0],P[:,1]
plt.scatter(X, Y, marker='.', zorder=2)
plt.axis([-0.05,1.05,-0.05,1.05])
plt.show()
which outputs:
The code is probably not suitable for large numbers of input points and can be improved in some areas. Nevertheless, it may be helpful to others who have similar problems.
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