In the semi large projects where I usually work (more than 2 million lines of code) I would ban private class functions if I could. The reason being that a private class function is private but yet it's visible in the header file. This means if I change the signature (or the comment) in anyway I'm rewarded sometimes with a full recompile which costs several minutes (or hours depending on the project).
Just say no to that and hide what's private in the cpp file.
If I would start fresh on a large c++ project I would enforce PIMPL Idiom: http://c2.com/cgi/wiki?PimplIdiom to move even more private details into the cpp file.
I've done this in the past, and it has always ended badly. You cannot pass class objects to the functions, as they need to access the private members, presumably by reference (or you end up with convoluted parameter lists) so you cannot call public class methods. And you can't call virtual functions, for the same reason. I strongly believe (based on experience) that this is A Bad Idea.
Bottom line: This sounds like the kind of idea that might work where the implementation "module" has some special access to the class, but this is not the case in C++.
It basically comes down to a question of whether the function in question really makes sense as part of the class. If your only intent is to keep details of the class out of the header, I'd consider using the pimpl idiom instead.
I think this is a good practice. It often has the benefit of hiding auxiallary structures and data types as well, which reduces the frequency and size of rebuilds. It also makes the functions easier to split out into another module if it turns out that they're useful elsewhere.
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