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C++ #include guards

SOLVED

What really helped me was that I could #include headers in the .cpp file with out causing the redefined error.


I'm new to C++ but I have some programming experience in C# and Java so I could be missing something basic that's unique to C++.

The problem is that I don't really know what's wrong, I will paste some code to try to explain the issue.

I have three Classes, GameEvents, Physics and GameObject. I have headers for each of them. GameEvents has one Physics and a list of GameObjects. Physics has a list of GameObjects.

What I'm trying to achieve is that I want GameObject to be able to access or own a Physics object.

If I simply #include "Physics.h" in GameObject I get the "error C2111: 'ClassXXX' : 'class' type redifinition" which I understand. And this is where I thought #include-guards would help so I added an include guard to my Physics.h since that's the header I want to include twice.

This is how it looks

#ifndef PHYSICS_H #define PHYSICS_H  #include "GameObject.h" #include <list>   class Physics { private:     double gravity;     list<GameObject*> objects;     list<GameObject*>::iterator i; public:     Physics(void);     void ApplyPhysics(GameObject*);     void UpdatePhysics(int);     bool RectangleIntersect(SDL_Rect, SDL_Rect);     Vector2X CheckCollisions(Vector2X, GameObject*); };  #endif // PHYSICS_H 

But if I #include "Physics.h" in my GameObject.h now like this:

#include "Texture2D.h" #include "Vector2X.h" #include <SDL.h> #include "Physics.h"  class GameObject { private:     SDL_Rect collisionBox; public:     Texture2D texture;     Vector2X position;     double gravityForce;     int weight;     bool isOnGround;     GameObject(void);     GameObject(Texture2D, Vector2X, int);     void UpdateObject(int);     void Draw(SDL_Surface*);     void SetPosition(Vector2X);     SDL_Rect GetCollisionBox(); }; 

I get multiple issues that don't understand why they're showing up. If I don't #include "Physics.h" my code runs just fine.

I'm very grateful for any help.

like image 787
Orujimaru Avatar asked Nov 05 '11 12:11

Orujimaru


2 Answers

The preprocessor is a program that takes your program, makes some changes (for example include files (#include), macro expansion (#define), and basically everything that starts with #) and gives the "clean" result to the compiler.

The preprocessor works like this when it sees #include:

When you write:

#include "some_file" 

The contents of some_file almost literally get copy pasted into the file including it. Now if you have:

a.h: class A { int a; }; 

And:

b.h: #include "a.h" class B { int b; }; 

And:

main.cpp: #include "a.h" #include "b.h" 

You get:

main.cpp: class A { int a; };  // From #include "a.h" class A { int a; };  // From #include "b.h" class B { int b; };  // From #include "b.h" 

Now you can see how A is redefined.

When you write guards, they become like this:

a.h: #ifndef A_H #define A_H class A { int a; }; #endif  b.h: #ifndef B_H #define B_H #include "a.h" class B { int b; }; #endif 

So now let's look at how #includes in main would be expanded (this is exactly, like the previous case: copy-paste)

main.cpp: // From #include "a.h" #ifndef A_H #define A_H class A { int a; }; #endif // From #include "b.h" #ifndef B_H #define B_H #ifndef A_H          // From #define A_H          // #include "a.h" class A { int a; };  // inside #endif               // "b.h" class B { int b; }; #endif 

Now let's follow the preprocessor and see what "real" code comes out of this. I will go line by line:

// From #include "a.h" 

Comment. Ignore! Continue:

#ifndef A_H 

Is A_H defined? No! Then continue:

#define A_H 

Ok now A_H is defined. Continue:

class A { int a; }; 

This is not something for preprocessor, so just leave it be. Continue:

#endif 

The previous if finished here. Continue:

// From #include "b.h" 

Comment. Ignore! Continue:

#ifndef B_H 

Is B_H defined? No! Then continue:

#define B_H 

Ok now B_H is defined. Continue:

#ifndef A_H          // From 

Is A_H defined? YES! Then ignore until corresponding #endif:

#define A_H          // #include "a.h" 

Ignore

class A { int a; };  // inside 

Ignore

#endif               // "b.h" 

The previous if finished here. Continue:

class B { int b; }; 

This is not something for preprocessor, so just leave it be. Continue:

#endif 

The previous if finished here.

That is, after the preprocessor is done with the file, this is what the compiler sees:

main.cpp class A { int a; }; class B { int b; }; 

So as you can see, anything that can get #included in the same file twice, whether directly or indirectly needs to be guarded. Since .h files are always very likely to be included twice, it is good if you guard ALL your .h files.

P.S. Note that you also have circular #includes. Imagine the preprocessor copy-pasting the code of Physics.h into GameObject.h which sees there is an #include "GameObject.h" which means copy GameObject.h into itself. When you copy, you again get #include "Pysics.h" and you are stuck in a loop forever. Compilers prevent that, but that means your #includes are half-done.

Before saying how to fix this, you should know another thing.

If you have:

#include "b.h"  class A {     B b; }; 

Then the compiler needs to know everything about b, most importantly, what variables it has etc so that it would know how many bytes it should put in place of b in A.

However, if you have:

class A {     B *b; }; 

Then the compiler doesn't really need to know anything about B (since pointers, regardless of the type have the same size). The only thing it needs to know about B is that it exists!

So you do something called "forward declaration":

class B;  // This line just says B exists  class A {     B *b; }; 

This is very similar to many other things you do in header files such as:

int function(int x);  // This is forward declaration  class A { public:     void do_something(); // This is forward declaration } 
like image 153
Shahbaz Avatar answered Sep 23 '22 08:09

Shahbaz


You have circular references here: Physics.h includes GameObject.h which includes Physics.h. Your class Physics uses GameObject* (pointer) type so you don't need to include GameObject.h in Physics.h but just use forward declaration - instead of

#include "GameObject.h"  

put

class GameObject;    

Furthermore, put guards in each header file.

like image 38
Bojan Komazec Avatar answered Sep 23 '22 08:09

Bojan Komazec