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Play audio file from the assets directory

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How do I play my audio files?

Open File Manager and navigate to the folder where the audio file is located. Drag the audio file icon from File Manager and drop it on the Audio main window. The Selected file is opened. If Automatically play audio file on Open is selected in the Options-Play dialog box, the audio file starts playing.

How do I play audio files on Android?

To play audio or video files in Android, the Android multimedia framework includes the support of MediaPlayer APIs. So, by using MediaPlayer APIs, you can play audio/video files from your Android filesystem or play files from your Application's resource file or even you can stream audio/video files just like Spotify.

Which directory audio files are stored?

Currently they are in the res/ folder. 2. Also, mp. setDataSource("/res/temp.


player.setDataSource(afd.getFileDescriptor(),afd.getStartOffset(),afd.getLength());

Your version would work if you had only one file in the assets directory. The asset directory contents are not actually 'real files' on disk. All of them are put together one after another. So, if you do not specify where to start and how many bytes to read, the player will read up to the end (that is, will keep playing all the files in assets directory)


This function will work properly :)

// MediaPlayer m; /*assume, somewhere in the global scope...*/

public void playBeep() {
    try {
        if (m.isPlaying()) {
            m.stop();
            m.release();
            m = new MediaPlayer();
        }

        AssetFileDescriptor descriptor = getAssets().openFd("beepbeep.mp3");
        m.setDataSource(descriptor.getFileDescriptor(), descriptor.getStartOffset(), descriptor.getLength());
        descriptor.close();

        m.prepare();
        m.setVolume(1f, 1f);
        m.setLooping(true);
        m.start();
    } catch (Exception e) {
        e.printStackTrace();
    }
}

Here my static version:

public static void playAssetSound(Context context, String soundFileName) {
    try {
        MediaPlayer mediaPlayer = new MediaPlayer();

        AssetFileDescriptor descriptor = context.getAssets().openFd(soundFileName);
        mediaPlayer.setDataSource(descriptor.getFileDescriptor(), descriptor.getStartOffset(), descriptor.getLength());
        descriptor.close();

        mediaPlayer.prepare();
        mediaPlayer.setVolume(1f, 1f);
        mediaPlayer.setLooping(false);
        mediaPlayer.start();
    } catch (Exception e) {
        e.printStackTrace();
    }
}

enter image description here

start sound

startSound("mp3/ba.mp3");

method

private void startSound(String filename) {
    AssetFileDescriptor afd = null;
    try {
        afd = getResources().getAssets().openFd(filename);
    } catch (IOException e) {
        e.printStackTrace();
    }
    MediaPlayer player = new MediaPlayer();
    try {
        assert afd != null;
        player.setDataSource(afd.getFileDescriptor(), afd.getStartOffset(), afd.getLength());
    } catch (IOException e) {
        e.printStackTrace();
    }
    try {
        player.prepare();
    } catch (IOException e) {
        e.printStackTrace();
    }
    player.start();
}

Fix of above function for play and pause

  public void playBeep ( String word )
{
    try
    {
        if ( ( m == null ) )
        {

            m = new MediaPlayer ();
        }
        else if( m != null&&lastPlayed.equalsIgnoreCase (word)){
            m.stop();
            m.release ();
            m=null;
            lastPlayed="";
            return;
        }else if(m != null){
            m.release ();
            m = new MediaPlayer ();
        }
        lastPlayed=word;

        AssetFileDescriptor descriptor = context.getAssets ().openFd ( "rings/" + word + ".mp3" );
        long                start      = descriptor.getStartOffset ();
        long                end        = descriptor.getLength ();

        // get title
        // songTitle=songsList.get(songIndex).get("songTitle");
        // set the data source
        try
        {
            m.setDataSource ( descriptor.getFileDescriptor (), start, end );
        }
        catch ( Exception e )
        {
            Log.e ( "MUSIC SERVICE", "Error setting data source", e );
        }

        m.prepare ();
        m.setVolume ( 1f, 1f );
        // m.setLooping(true);
        m.start ();
    }
    catch ( Exception e )
    {
        e.printStackTrace ();
    }
}