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Objective-C ARC: strong vs retain and weak vs assign

There are two new memory management attributes for properties introduced by ARC, strong and weak.

Apart from copy, which is obviously something completely different, are there any differences between strong vs retain and weak vs assign?

From my understanding, the only difference here is that weak will assign nil to the pointer, while assign won't, which means the program will crash when I send a message to the pointer once it's been released. But if I use weak, this won't ever happen, because message send to nil won't do anything.

I don't know about any differences between strong and retain.

Is there any reason why should I use assign and retain in new projects, or are the kind of being deprecated?

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Jakub Arnold Avatar asked Jan 19 '12 14:01

Jakub Arnold


People also ask

What is difference between assign and retain?

Assign creates a reference from one object to another without increasing the source's retain count. Retain creates a reference from one object to another and increases the retain count of the source object.

What is strong and weak in Objective C?

strong is the default. An object remains “alive” as long as there is a strong pointer to it. weak specifies a reference that does not keep the referenced object alive. A weak reference is set to nil when there are no strong references to the object.

What is strong property in Objective C?

strong (default) Strong just means you have a reference to an object and you will keep that object alive. As long as you hold that reference to the object in that property, that object will not be deallocated and released back into memory.

What is assign in Objective C?

assign -assign is the default and simply performs a variable assignment -assign is a property attribute that tells the compiler how to synthesize the property's setter implementation -I would use assign for C primitive properties and weak for weak references to Objective-C objects.


1 Answers

After reading so many articles Stackoverflow posts and demo applications to check variable property attributes, I decided to put all the attributes information together:

  1. atomic //default
  2. nonatomic
  3. strong=retain //default
  4. weak
  5. retain
  6. assign //default
  7. unsafe_unretained
  8. copy
  9. readonly
  10. readwrite //default

Below is the detailed article link where you can find above mentioned all attributes, that will definitely help you. Many thanks to all the people who give best answers here!!

Variable property attributes or Modifiers in iOS

1.strong (iOS4 = retain )

  • it says "keep this in the heap until I don't point to it anymore"
  • in other words " I'am the owner, you cannot dealloc this before aim fine with that same as retain"
  • You use strong only if you need to retain the object.
  • By default all instance variables and local variables are strong pointers.
  • We generally use strong for UIViewControllers (UI item's parents)
  • strong is used with ARC and it basically helps you , by not having to worry about the retain count of an object. ARC automatically releases it for you when you are done with it.Using the keyword strong means that you own the object.

Example:

@property (strong, nonatomic) ViewController *viewController;  @synthesize viewController; 

2.weak -

  • it says "keep this as long as someone else points to it strongly"
  • the same thing as assign, no retain or release
  • A "weak" reference is a reference that you do not retain.
  • We generally use weak for IBOutlets (UIViewController's Childs).This works because the child object only needs to exist as long as the parent object does.
  • a weak reference is a reference that does not protect the referenced object from collection by a garbage collector.
  • Weak is essentially assign, a unretained property. Except the when the object is deallocated the weak pointer is automatically set to nil

Example :

@property (weak, nonatomic) IBOutlet UIButton *myButton;  @synthesize myButton; 

Strong & Weak Explanation, Thanks to BJ Homer:

Imagine our object is a dog, and that the dog wants to run away (be deallocated).

Strong pointers are like a leash on the dog. As long as you have the leash attached to the dog, the dog will not run away. If five people attach their leash to one dog, (five strong pointers to one object), then the dog will not run away until all five leashes are detached.

Weak pointers, on the other hand, are like little kids pointing at the dog and saying "Look! A dog!" As long as the dog is still on the leash, the little kids can still see the dog, and they'll still point to it. As soon as all the leashes are detached, though, the dog runs away no matter how many little kids are pointing to it.

As soon as the last strong pointer (leash) no longer points to an object, the object will be deallocated, and all weak pointers will be zeroed out.

When we use weak?

The only time you would want to use weak, is if you wanted to avoid retain cycles (e.g. the parent retains the child and the child retains the parent so neither is ever released).

3.retain = strong

  • it is retained, old value is released and it is assigned retain specifies the new value should be sent
  • retain on assignment and the old value sent -release
  • retain is the same as strong.
  • apple says if you write retain it will auto converted/work like strong only.
  • methods like "alloc" include an implicit "retain"

Example:

@property (nonatomic, retain) NSString *name;  @synthesize name; 

4.assign

  • assign is the default and simply performs a variable assignment
  • assign is a property attribute that tells the compiler how to synthesize the property's setter implementation
  • I would use assign for C primitive properties and weak for weak references to Objective-C objects.

Example:

@property (nonatomic, assign) NSString *address;  @synthesize address; 
like image 192
swiftBoy Avatar answered Sep 19 '22 02:09

swiftBoy