While working on a multi-user chat application I've got stuck around getting the multi-byte chars to work over TServerSocket / TClientSocket.
This is the part where the client sends the message to the server:
procedure TChatForm.SendBtnClick(Sender: TObject);
var str : string;
begin
str := MsgLabel.Text;
ClientSocket.Socket.SendText('message' + separator + nickname + separator + str);
MsgLabel.Text := '';
add_text(MsgBox,MsgLabel,nickname+': '+str,'none');
end;
This is how the server parses the received data:
procedure TServerForm.ServerSocketClientRead(Sender: TObject;Socket: TCustomWinSocket);
var
i,hnd : Integer;
recv : string;
arr : TStringArray; // type TStringArray = array of string;
begin
recv := Socket.ReceiveText;
hnd := Socket.Handle; //using this to avoid sending received data back to the client
arr := SplitStr(recv,separator);
//SplitStr is a function i use because TStringList.DelimitedText uses only a char as delimiter
// sending the data to the others users / but the expeditor - async error workaround
for i:=0 to ServerSocket.Socket.ActiveConnections-1 do begin
if ServerSocket.Socket.Connections[i].Handle <> hnd then
ServerSocket.Socket.Connections[i].SendText(recv);
end;
if arr[0] = 'connect' then begin
// adding the connected user to the tlistbox
Contacts.Items.Add(arr[1]);
// adding the connected message in the trichedit
add_text(MsgBox,SendMsg,arr[1]+' has connected !','green');
end else if arr[0] = 'disconnect' then begin
// removing the user from the online user list
Contacts.Items.Delete(Contacts.Items.IndexOf(arr[1]));
// adding the disconnected message in trichedit
add_text(MsgBox,SendMsg,arr[1]+' has disconnected !','red');
end else if arr[0] = 'message' then begin
// finally adding the message that user send in the TRichEdit
add_text(MsgBox,SendMsg,arr[1]+': '+arr[2],'none');
end;
end;
An example of how the Socket.ReceiveText looks like:
- when user connects he sends the next message - connect^SEPARATOR^username
- when a user sends a message - message^SEPARATOR^username^SEPARATOR^message_body
The structure is ACTION + SEPARATOR + USERNAME + EXTRA_DATA, thas my way of "keeping" the online users list updated. I'm new to delphi, if there's any easier way of doing that, let me know.
The problem is now, if I'm sending multibyte characters over to the users and back, those multibyte chars are received as question marks "?". - "ț or ș" becomes "? or ?"
Printscreen here:
EDIT2: Ok, after all the changes have been made, thanks to your answers, I bumped into a problem while trying to send the data received by the server from the client back to the other clients. Well this problem has 2 little bumps:
This is how the server sends a "global" message to the users.
procedure TServerForm.SendBtnClick(Sender: TObject);
var
i : Integer;
str : String;
begin
str := SendMsg.Text;
with ServerSocket.Socket do
begin
for i := 0 to ActiveConnections-1 do
SendString(Connections[i], TSocketBuffers(Connections[i].Data).OutBuffer, 'global' + separator + str);
end;
add_text(MsgBox,SendMsg,str,'none');
SendMsg.Text := '';
end;
This is how server sends back to other active connections the data received from one client:
procedure TServerForm.ServerSocketClientRead(Sender: TObject;Socket: TCustomWinSocket);
var
Buffers: TSocketBuffers;
i: Integer;
RecvStr : String;
arr : TStringArray;
begin
Buffers := TSocketBuffers(Socket.Data);
if not Buffers.ReadInData(Socket) then Exit;
Buffers.InBuffer.Position := 0;
try
while ReadString(Buffers.InBuffer, RecvStr) do
begin
arr := SplitStr(RecvStr, separator);
with ServerSocket.Socket do
begin
for i := 0 to ActiveConnections-1 do
begin
if Connections[i] <> Socket then
SendString(Connections[i], TSocketBuffers(Connections[i].Data).OutBuffer, arr[0]);
end;
end;
// [ .. some string processing stuff .. ]
end;
finally
CompactBuffer(Buffers.InBuffer);
end;
end;
Now, if these 2 methods are correct, then the problem is the reading data on the client side, and this is how the data is parsed on the client side following the same principle as ServerSocketClientRead(Sender: TObject;Socket: TCustomWinSocket);
procedure TChatForm.ClientSocketRead(Sender: TObject; Socket: TCustomWinSocket);
var
Buffers: TSocketBuffers;
i: Integer;
RecvStr : String;
arr : TStringArray;
begin
Buffers := TSocketBuffers(Socket.Data);
if not Buffers.ReadInData(Socket) then Exit;
Buffers.InBuffer.Position := 0;
try
while ReadString(Buffers.InBuffer, RecvStr) do begin
ShowMessage(RecvStr); // testing if anything is received
// [[.. some string processing code ..]]
end;
finally
CompactBuffer(Buffers.InBuffer);
end;
end;
Trying to send data from client to server works flawlessly as you can see in the image (above) string is interpreted as it should be. The problem is either trying to send the data back to the clients in ServerSocketClientRead method, either in the ClientSocketRead method.
UPDATE 3: So I had launched the client on another pc and the problem seems to be at the ClientSocketRead method (if the ServerSocketClientRead -> SendString and the global SendBtn -> SendString are correct); I'll keep updating if any new details are found.
You need to stay away from the SendText()
and ReceiveText()
methods, especially if you are using non-blocking sockets. They do not handle the conditions that data may have to be sent in multiple packets, and that packets can arrive in smaller pieces or even multiple packets merged together. These are very common conditions that you have to handle in TCP programming.
SendText()
simply passes the string as-is to SendBuf()
. If it cannot send the entire string in a single send, it does not attempt to re-send the remaining characters. So you can (and likely will) send incomplete strings. It does return how many bytes were actually sent, so you can call SendText()
in a loop until there are no more characters to send.
ReceiveText()
has no way of knowing the length of the string being received. It merely reads whatever is currently in the socket buffer and returns it as a string. So this also runs the risk of reading incomplete strings, or even reading multiple (even partial) strings together.
The best way to send a string is to use SendBuf()
and ReceiveBuf()
directly instead. When sending a string, either send the string length (in bytes) before sending the string data, or else send a unique delimiter after the string data that does not appear in the string itself. The receiver can then read the length value and then read the specified number of bytes, or read until the delimiter is encountered. Also, when dealing with non-ASCII string data, especially with D2009+'s UnicodeString
string type, you should encode the string data to a universal format during transmission, such as UTF-8.
If you are using non-blocking sockets, this gets more complicated. If a socket would enter a blocking state during a send/read operation, the operation fails with an WSAEWOULDBLOCK
error code and you have to repeat the operation when the socket is out of the blocking state.
If a send operation fails with WSAEWOULDBLOCK
then buffer your remaining data somewhere (and append any future outbound data to the end of that buffer if it is not empty) until the OnWrite
event fires, then send whatever is in your buffer, removing successfully sent bytes, until it is emptied or the socket blocks again (in which case, you have to wait for another OnWrite
event before sending the remaining buffer data).
Likewise, when a read operation fails with WSAEWOULDBLOCK
but you are still expecting data, you have to wait for another OnRead
event to fire before you can attempt to read again, buffering any intermediate data that has been received, until you have received all of the data that you are expecting before you can then process it.
For example:
Common code:
type
TSocketData = class
private
Socket: TCustomSocketSocket;
InBuffer: TMemoryStream;
OutBuffer: TMemoryStream;
function SendRawToSocket(Data: Pointer; DataLen: Integer): Integer;
procedure Compact(Buffer: TMemoryStream);
public
constructor Create(ASocket: TCustomSocketSocket);
destructor Destroy; override;
function BufferInboundData: Boolean;
procedure FlushOutboundData;
procedure BeginReading;
procedure EndReading;
function SendRaw(Data: Pointer; DataLen: Integer): Boolean;
function ReadRaw(Data: Pointer; DataLen: Integer): Boolean;
function SendInteger(Value: Integer): Boolean;
function ReadInteger(var Value: Integer): Boolean;
function SendInt64(Value: Int64): Boolean;
function ReadInt64(var Value: Int64): Boolean;
function SendString(const Str: String): Boolean;
function ReadString(var Str: String): Boolean;
function SendStream(Stream: TStream): Boolean;
function ReadStream(Stream: TStream): Boolean;
end;
constructor TSocketData.Create(ASocket: TCustomWinSocket);
begin
inherited;
Socket := ASocket;
InBuffer := TMemoryStream.Create;
OutBuffer := TMemoryStream.Create;
end;
destructor TSocketData.Destroy;
begin
InBuffer.Free;
OutBuffer.Free;
inherited;
end;
function TSocketData.SendRawToSocket(Data: Pointer; DataLen: Integer): Integer;
var
Bytes: PByte;
Ret: Integer;
begin
Result := 0;
Bytes := PByte(Data);
while DataLen > 0 do
begin
Ret := Socket.SendBuf(Bytes^, DataLen);
if Ret < 1 then
begin
if WSAGetLastError = WSAEWOULDBLOCK then Break;
Result := -1;
Exit;
end;
Inc(Bytes, Ret);
Dec(DataLen, Ret);
Inc(Result, Ret);
end;
end;
function TSocketData.BufferInboundData: Boolean;
var
RecvLen, OldSize: Integer;
begin
Result := False;
RecvLen := Socket.ReceiveLength;
if RecvLen < 1 then Exit;
OldSize := InBuffer.Size;
InBuffer.Size := OldSize + RecvLen;
try
RecvLen := Socket.ReceiveBuf((PByte(InBuffer.Memory)+OldSize)^, RecvLen);
if RecvLen < 1 then RecvLen := 0;
except
RecvLen := 0;
end;
InBuffer.Size := OldSize + RecvLen;
if RecvLen = 0 then Exit;
Result := True;
end;
procedure TSocketData.FlushOutboundData;
var
Ret: Integer;
begin
if OutBuffer.Size = 0 then Exit;
Ret := SendRawToSocket(OutBuffer.Memory, OutBuffer.Size);
if Ret < 1 then Exit;
OutBuffer.Position := Ret;
Compact(OutBuffer);
end;
procedure TSocketData.Compact(Buffer: TMemoryStream);
var
Remaining: Integer;
begin
if Buffer.Position = 0 then Exit;
Remaining := Buffer.Size - Buffer.Position;
if Remaining > 0 then
Move((PByte(Buffer.Memory) + Buffer.Position)^, Buffer.Memory^, Remaining);
Buffer.Size := Remaining;
end;
procedure TSocketData.BeginReading;
begin
InBuffer.Position := 0;
end;
procedure TSocketData.EndReading;
begin
Compact(InBuffer);
end;
function TSocketData.SendRaw(Data: Pointer; DataLen: Integer): Boolean;
var
Bytes: PByte;
Ret: Integer;
begin
Bytes := PByte(Data);
if OutBuffer.Size = 0 then
begin
Ret := SendRawToSocket(Bytes, DataLen);
if Ret = -1 then
begin
Result := False;
Exit;
end;
Inc(Bytes, Ret);
Dec(DataLen, Ret);
end;
if DataLen > 0 then
begin
OutBuffer.Seek(0, soEnd);
OutBuffer.WriteBuffer(Bytes^, DataLen);
end;
Result := True;
end;
function TSocketData.ReadRaw(Data: Pointer; DataLen: Integer): Boolean;
begin
Result := False;
if (InBuffer.Size - InBuffer.Position) < DataLen then Exit;
InBuffer.ReadBuffer(Data^, DataLen);
Result := True;
end;
function TSocketData.SendInteger(Value: Integer): Boolean;
begin
Value := htonl(Value);
Result := SendRaw(@Value, SizeOf(Value));
end;
function TSocketData.ReadInteger(var Value: Integer): Boolean;
begin
Result := ReadRaw(@Value, SizeOf(Value));
if Result then Value := ntohl(Value);
end;
type
TInt64Parts = packed record
case Integer of
0: (
LowPart: LongWord;
HighPart: LongWord);
1: (
QuadPart: Int64);
end;
function hton64(AValue: Int64): Int64;
var
LParts: TInt64Parts;
L: LongWord;
begin
LParts.QuadPart := AValue;
L := htonl(LParts.HighPart);
LParts.HighPart := htonl(LParts.LowPart);
LParts.LowPart := L;
Result := LParts.QuadPart;
end;
function ntoh64(AValue: Int64): Int64;
var
LParts: TInt64Parts;
L: LongWord;
begin
LParts.QuadPart := AValue;
L := ntohl(LParts.HighPart);
LParts.HighPart := ntohl(LParts.LowPart);
LParts.LowPart := L;
Result := LParts.QuadPart;
end;
function TSocketData.SendInt64(Value: Int64): Boolean;
begin
Value := hton64(Value);
Result := SendRaw(@Value, SizeOf(Value));
end;
function TSocketData.ReadInt64(var Value: Int64): Boolean;
begin
Result := ReadRaw(@Value, SizeOf(Value));
if Result then Value := ntoh64(Value);
end;
function TSocketData.SendString(const Str: String): Boolean;
var
S: UTF8String;
Len: Integer;
begin
S := UTF8String(Str);
Len := Length(S);
Result := SendInteger(Len);
if Result and (Len > 0) then
Result := SendRaw(PAnsiChar(S), Len);
end;
function TSocketData.ReadString(var Str: String): Boolean;
var
S: UTF8String;
Len: Integer;
begin
Result := False;
Str := '';
if not ReadInteger(Len) then Exit;
if (InBuffer.Size - InBuffer.Position) < Len then
begin
InBuffer.Seek(-SizeOf(Len), soCurrent);
Exit;
end;
if Len > 0 then
begin
SetLength(S, Len);
ReadRaw(PAnsiChar(S), Len);
Str := String(S);
end;
Result := True;
end;
function TSocketData.SendStream(Stream: TStream): Boolean;
var
Buf: array[0..1023] of Byte;
Len: Int64;
NumToSend: Integer;
begin
Len := Stream.Size - Stream.Position;
Result := SendInt64(Len);
if Result and (Len > 0) then
begin
repeat
if Len > SizeOf(Buf) then
NumToSend := SizeOf(Buf)
else
NumToSend := Integer(Len);
Stream.ReadBuffer(Buf[0], NumToSend);
Dec(Len, NumToSend);
Result := SendRaw(@Buf[0], NumToSend);
until (Len = 0) or (not Result);
end;
end;
function TSocketData.ReadStream(Stream: TStream): Boolean;
var
Len: Int64;
begin
Result := False;
if not ReadInt64(Len) then Exit;
if (InBuffer.Size - InBuffer.Position) < Len then
begin
InBuffer.Seek(-SizeOf(Len), soCurrent);
Exit;
end;
if Len > 0 then
Stream.CopyFrom(InBuffer, Len);
Result := True;
end;
Client code:
procedure TChatForm.ClientSocketConnect(Sender: TObject; Socket: TCustomWinSocket);
begin
Socket.Data := TSocketData.Create(Socket);
end;
procedure TChatForm.ClientSocketDisconnect(Sender: TObject; Socket: TCustomWinSocket);
begin
TSocketData(Socket.Data).Free;
Socket.Data := nil;
end;
procedure TChatForm.ClientSocketWrite(Sender: TObject; Socket: TCustomWinSocket);
begin
TSocketData(Socket.Data).FlushOutboundData;
end;
procedure TChatForm.ClientSocketRead(Sender: TObject; Socket: TCustomWinSocket);
var
SocketData: TSocketData;
i: Integer;
RecvStr : String;
arr : TStringArray;
begin
SocketData := TSocketData(Socket.Data);
if not SocketData.BufferInboundData then Exit;
SocketData.BeginReading;
try
while SocketData.ReadString(RecvStr) do begin
ShowMessage(RecvStr); // testing if anything is received
// [[.. some string processing code ..]]
end;
finally
SocketData.EndReading;
end;
end;
procedure TChatForm.SendBtnClick(Sender: TObject);
var
SocketData: TSocketData;
begin
if ClientSocket1.Socket = nil then Exit;
SocketData := TSocketData(ClientSocket1.Socket.Data);
if SocketData = nil then Exit;
str := MsgLabel.Text;
if SocketData.SendString('message' + separator + nickname + separator + str) then
begin
MsgLabel.Text := '';
add_text(MsgBox, MsgLabel, nickname + ': ' + str, 'none');
end;
end;
Server code:
procedure TServerForm.ServerSocketClientConnect(Sender: TObject; Socket: TCustomWinSocket);
begin
Socket.Data := TSocketData.Create(Socket);
end;
procedure TServerForm.ServerSocketClientDisconnect(Sender: TObject; Socket: TCustomWinSocket);
begin
TSocketData(Socket.Data).Free;
Socket.Data := nil;
end;
procedure TServerForm.ServerSocketClientRead(Sender: TObject;Socket: TCustomWinSocket);
var
SocketData: TSocketData;
i: Integer;
RecvStr : String;
arr : TStringArray;
begin
SocketData := TSocketData(Socket.Data);
if not SocketData.BufferInboundData then Exit;
SocketData.BeginReading;
try
while SocketData.ReadString(RecvStr) do
begin
arr := SplitStr(RecvStr, separator);
with ServerSocket.Socket do
begin
for i := 0 to ActiveConnections-1 do
begin
if Connections[i] <> Socket then
TSocketData(Connections[i].Data).SendString(RecvStr);
end;
end;
if arr[0] = 'connect' then
begin
Contacts.Items.Add(arr[1]);
add_text(MsgBox, SendMsg, arr[1] + ' has connected !', 'green');
end
else if arr[0] = 'disconnect' then
begin
Contacts.Items.Delete(Contacts.Items.IndexOf(arr[1]));
add_text(MsgBox, SendMsg, arr[1] + ' has disconnected !', 'red');
end
else if arr[0] = 'message' then
begin
add_text(MsgBox, SendMsg, arr[1] + ': ' + arr[2], 'none');
end;
end;
finally
SocketData.EndReading;
end;
end;
procedure TServerForm.ServerSocketClientWrite(Sender: TObject; Socket: TCustomWinSocket);
begin
TSocketData(Socket.Data).FlushOutboundData;
end;
procedure TServerForm.SendBtnClick(Sender: TObject);
var
i : Integer;
str : String;
begin
str := SendMsg.Text;
with ServerSocket.Socket do
begin
for i := 0 to ActiveConnections-1 do
TSocketData(Connections[i].Data).SendString('global' + separator + str);
end;
add_text(MsgBox, SendMsg, str, 'none');
SendMsg.Text := '';
end;
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