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Memory Warning & Crash ImageIO-jpeg-data

I have created an app and it is (well it was) ready to submit.

The app is basically a flash cards apps for kids where there are 12 cards per page.

It is currently iPad only and when the cards are touched a image view animates out of the card to full screen with a full resolution 2048 x 1536 and it plays a sound of the animal, you tap the full size image and it goes back in the card. Each card has 5 images assigned to it. The app has been working perfectly all though the design period and now that I have loaded all of the animals and I have been testing it and noticed it crashed.

Long story short the memory continually grows by 12MB per image (although each image is around 200-400KB) until it reaches 700MB of Memory and it crashes. This memory never reduces.

I have run the app through the xcode instruments and can see no leaks but have identified in the 'Allocations' that it is the 'ImageIO-jpeg-data' category that is the culprit.

I have spent all evening reading up about this as I have found some promising results however these results have not worked for me so I am assuming that I have misunderstood what has been advised or I have not understood so was hoping that someone could maybe help me out or explain in laymen terms how I can resolve this.

OK so to explain how I have the view contoller set up.

Originally I set up the 5 images for each card in an array but there was a delay so someone on here recommended that I pre load the images in viewDidLoad and then call them when the card/button was touched.

So for example I was using this format in viewDidLoad

domestic100 = [UIImage imageNamed:@"ferret-00"];
domestic101 = [UIImage imageNamed:@"ferret-01"];
domestic102 = [UIImage imageNamed:@"ferret-02"];
domestic103 = [UIImage imageNamed:@"ferret-03"];
domestic104 = [UIImage imageNamed:@"ferret-04"];

and then in the the button pressed I assigned the image to the image view by calling:

domestic01ImageContainer.image = domestic100; 

inside a if else look checking if the image number was 1 to 4.

Anyway it worked perfectly (apart form this memeory issue)

I have read online that I would be better off declaring the uiimages using

[UIImage imageWithContentsOfFile:path]

as seen in this post: UIImage memory not deallocating VM: ImageIO_JPEG_DATA?

So the alterations I have made in my code are:

in my viewDidLoad I now create uiimages as so:

domestic200 = [UIImage imageWithContentsOfFile: [[NSBundle mainBundle] pathForResource: @"dog-00" ofType: @"jpg"]];
domestic201 = [UIImage imageWithContentsOfFile: [[NSBundle mainBundle] pathForResource: @"dog-01" ofType: @"jpg"]];
domestic202 = [UIImage imageWithContentsOfFile: [[NSBundle mainBundle] pathForResource: @"dog-02" ofType: @"jpg"]];
domestic203 = [UIImage imageWithContentsOfFile: [[NSBundle mainBundle] pathForResource: @"dog-03" ofType: @"jpg"]];
domestic204 = [UIImage imageWithContentsOfFile: [[NSBundle mainBundle] pathForResource: @"dog-04" ofType: @"jpg"]];

and then in the button pressed call the image in to the imageview using

[domestic01ImageContainer setImage:domestic100];

I am getting the same results - the image are just building up in the same memory and not releasing or deallocating.

I'm no wiz when it comes of objective-c and this is my first real app.

If someone could be kind enough to spare a moment of their time to help me I would be really appreciative.

Thanks in advance.

****** Edit ******

So I have told you how I load my images above, I also in the viewDidLoad give the 12 imageviews a starting point and a hidden alpha.

domestic01ImageContainer = [[UIImageView alloc] initWithFrame:CGRectMake(30, 123, 152, 224)];
domestic01ImageContainer.Alpha = 0;

I then add the subview with:

[self.view addSubview:domestic01ImageContainer];

each imageview is allocated a tap gesture to hide the image at a later point:

UITapGestureRecognizer *domestic01Tap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(imageTaped:)];
[domestic01ImageContainer addGestureRecognizer:domestic01Tap];
[domestic01ImageContainer setUserInteractionEnabled:YES];

When the thumb / card is pressed a streamlined version of the button would be:

- (IBAction)domestic01ButtonClicked:(id)sender {
static int imageNumber = 0;

if (imageNumber == 0) {
    [domestic01ImageContainer setImage:domestic100];
    imageNumber++;
}

else if (imageNumber == 1) {
    [domestic01ImageContainer setImage:domestic101];
    imageNumber++;
}

else if (imageNumber == 2) {
    [domestic01ImageContainer setImage:domestic102];
    imageNumber++;
}

else if (imageNumber == 3) {
    [domestic01ImageContainer setImage:domestic103];
    imageNumber++;

}

else if (imageNumber == 4) {
    [domestic01ImageContainer setImage:domestic104];
    imageNumber = 0;
}

domestic01ImageContainer.Alpha = 1;

[UIView animateWithDuration:0.2 delay:0.0 options:UIViewAnimationOptionCurveEaseIn animations:^{
        domestic01ImageContainer.frame = CGRectMake(0, 0, 768, 1024);
    } completion:^(BOOL finished) {

}];

}

The in my imageTapped recognizer to shrink the full size image back to the card I use:

[UIView animateWithDuration:0.2 delay:0.0 options:UIViewAnimationOptionCurveEaseIn animations:^{
        domestic01ImageContainer.frame = CGRectMake(30, 123, 152, 224);
    } completion:^(BOOL finished) {
        domestic01ImageContainer.Alpha = 0;
    }];

Which basically put the flash card back from full screen to the size of the card / thumbnail and the sets alpha again to 0.

Like I said it all works but as you have suggested the image is being retained somewhere.

Hope this sheds a bit more light on what could be causing the issue.

I had tried setting the image to nil in after the alpha was set to 0 in the imageTapped but this didn't clear the memory.

[domestic05ImageContainer setImage:nil];
like image 239
Dan Davies Avatar asked Dec 12 '14 21:12

Dan Davies


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1 Answers

Ok so if anyone else is suffering from this issue then here is the solution that I found that work perfectly.

http://xcodenoobies.blogspot.co.uk/2011/02/best-way-to-use-uiimageview-memory.html

Thanks Anna for your input, it pointed me in the right direct but his was the answer that did it for me.

like image 110
Dan Davies Avatar answered Nov 14 '22 23:11

Dan Davies