My app is running fine but as soon the screen safe is on or the doing something else on the iphone the stream stops. I activated the background modes "is playing audio" but it does not helps.
This is my ViewController.swift
import UIKit
import MediaPlayer
class ViewController: UIViewController {
let player: MPMoviePlayerViewController = MPMoviePlayerViewController(contentURL: NSURL(string: "http://url to my stream"))
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
player.moviePlayer.movieSourceType = .Streaming
self.presentViewController(player, animated: true, completion: nil)
loadAddressURL()
}
func stop() {
player.moviePlayer.stop()
}
@IBAction func Hitplay(sender: AnyObject) {
player.moviePlayer.play()
}
@IBAction func Hitpause(sender: AnyObject) {
player.moviePlayer.stop()
}
@IBOutlet var Nowplay: UIWebView!
var URLPath = "http://url to on air now"
func loadAddressURL() {
let requestURL = NSURL (string:URLPath)
let request = NSURLRequest (URL: requestURL!)
Nowplay.loadRequest(request)
}
}
and here is my info.plist
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList- 1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
<string>com.product name.$(PRODUCT_NAME:rfc1034identifier)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>$(PRODUCT_NAME)</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>1</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>UIBackgroundModes</key>
<array>
<string>audio</string>
</array>
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
<key>UIMainStoryboardFile</key>
<string>Main</string>
<key>UIRequiredDeviceCapabilities</key>
<array>
<string>armv7</string>
</array>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
</array>
</dict>
Go to Settings > Accessibility > Audio/Visual > Background Sounds, then turn on Background Sounds. Set any of the following: Sound: Choose a sound; the audio file downloads to your iPhone.
Setting the audio background mode is correct, but I think you also need to set the audio category for the audio session.
Try adding this to your app delegate's didFinishLaunchingWithOptions
:
var activeError: NSError? = nil
AVAudioSession.sharedInstance().setActive(true, error: &activeError)
if let actError = activeError {
NSLog("Error setting audio active: \(actError.code)")
}
var categoryError: NSError? = nil
AVAudioSession.sharedInstance().setCategory(AVAudioSessionCategoryPlayback, error: &categoryError)
if let catError = categoryError {
NSLog("Error setting audio category: \(catError.code)")
}
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