Sure, apply the following MouseDown
event of your Window
private void Window_MouseDown(object sender, MouseButtonEventArgs e)
{
if (e.ChangedButton == MouseButton.Left)
this.DragMove();
}
This will allow users to drag the Window when they click/drag on any control, EXCEPT for controls which eat the MouseDown event (e.Handled = true
)
You can use PreviewMouseDown
instead of MouseDown
, but the drag event eats the Click
event, so your window stops responding to left-mouse click events. If you REALLY wanted to be able to click and drag the form from any control, you could probably use PreviewMouseDown
, start a timer to begin the drag operation, and cancel the operation if the MouseUp
event fires within X milliseconds.
if the wpf form needs to be draggable no matter where it was clicked the easy work around is using a delegate to trigger the DragMove() method on either the windows onload event or the grid load event
private void Grid_Loaded(object sender, RoutedEventArgs
{
this.MouseDown += delegate{DragMove();};
}
Sometimes, we do not have access to Window
, e.g. if we are using DevExpress
, all that is available is a UIElement
.
The solution is to:
MouseMove
events;Window
;.DragMove()
on our newly discovered Window
.Code:
using System.Windows;
using System.Windows.Input;
using System.Windows.Media;
namespace DXApplication1.AttachedProperty
{
public class EnableDragHelper
{
public static readonly DependencyProperty EnableDragProperty = DependencyProperty.RegisterAttached(
"EnableDrag",
typeof (bool),
typeof (EnableDragHelper),
new PropertyMetadata(default(bool), OnLoaded));
private static void OnLoaded(DependencyObject dependencyObject, DependencyPropertyChangedEventArgs dependencyPropertyChangedEventArgs)
{
var uiElement = dependencyObject as UIElement;
if (uiElement == null || (dependencyPropertyChangedEventArgs.NewValue is bool) == false)
{
return;
}
if ((bool)dependencyPropertyChangedEventArgs.NewValue == true)
{
uiElement.MouseMove += UIElementOnMouseMove;
}
else
{
uiElement.MouseMove -= UIElementOnMouseMove;
}
}
private static void UIElementOnMouseMove(object sender, MouseEventArgs mouseEventArgs)
{
var uiElement = sender as UIElement;
if (uiElement != null)
{
if (mouseEventArgs.LeftButton == MouseButtonState.Pressed)
{
DependencyObject parent = uiElement;
int avoidInfiniteLoop = 0;
// Search up the visual tree to find the first parent window.
while ((parent is Window) == false)
{
parent = VisualTreeHelper.GetParent(parent);
avoidInfiniteLoop++;
if (avoidInfiniteLoop == 1000)
{
// Something is wrong - we could not find the parent window.
return;
}
}
var window = parent as Window;
window.DragMove();
}
}
}
public static void SetEnableDrag(DependencyObject element, bool value)
{
element.SetValue(EnableDragProperty, value);
}
public static bool GetEnableDrag(DependencyObject element)
{
return (bool)element.GetValue(EnableDragProperty);
}
}
}
The user can drag the entire window by clicking on a specific element, if we add this attached property:
<Border local:EnableDragHelper.EnableDrag="True">
<TextBlock Text="Click me to drag this entire window"/>
</Border>
In this example from DevExpress, we replace the title bar of a docking window with our own grey rectangle, then ensure that if the user clicks and drags said grey rectagle, the window will drag normally:
<dx:DXWindow x:Class="DXApplication1.MainWindow" Title="MainWindow" Height="464" Width="765"
xmlns:dx="http://schemas.devexpress.com/winfx/2008/xaml/core"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:dxdo="http://schemas.devexpress.com/winfx/2008/xaml/docking"
xmlns:local="clr-namespace:DXApplication1.AttachedProperty"
xmlns:dxdove="http://schemas.devexpress.com/winfx/2008/xaml/docking/visualelements"
xmlns:themeKeys="http://schemas.devexpress.com/winfx/2008/xaml/docking/themekeys">
<dxdo:DockLayoutManager FloatingMode="Desktop">
<dxdo:DockLayoutManager.FloatGroups>
<dxdo:FloatGroup FloatLocation="0, 0" FloatSize="179,204" MaxHeight="300" MaxWidth="400"
local:TopmostFloatingGroupHelper.IsTopmostFloatingGroup="True"
>
<dxdo:LayoutPanel ShowBorder="True" ShowMaximizeButton="False" ShowCaption="False" ShowCaptionImage="True"
ShowControlBox="True" ShowExpandButton="True" ShowInDocumentSelector="True" Caption="TradePad General"
AllowDock="False" AllowHide="False" AllowDrag="True" AllowClose="False"
>
<Grid Margin="0">
<Grid.RowDefinitions>
<RowDefinition Height="Auto"/>
<RowDefinition Height="*"/>
</Grid.RowDefinitions>
<Border Grid.Row="0" MinHeight="15" Background="#FF515151" Margin="0 0 0 0"
local:EnableDragHelper.EnableDrag="True">
<TextBlock Margin="4" Text="General" FontWeight="Bold"/>
</Border>
<TextBlock Margin="5" Grid.Row="1" Text="Hello, world!" />
</Grid>
</dxdo:LayoutPanel>
</dxdo:FloatGroup>
</dxdo:DockLayoutManager.FloatGroups>
</dxdo:DockLayoutManager>
</dx:DXWindow>
Disclaimer: I am not affiliated with DevExpress. This technique will work with any user element, including standard WPF or Telerik (another fine WPF library provider).
private void Window_MouseDown(object sender, MouseButtonEventArgs e)
{
if (e.ChangedButton == MouseButton.Left)
this.DragMove();
}
Is throwing an exception in some cases (i.e. if on the window you also have a clickable image that when clicked opens a message box. When you exit from message box you will get error) It is safer to use
private void Window_MouseDown(object sender, MouseButtonEventArgs e)
{
if (Mouse.LeftButton == MouseButtonState.Pressed)
this.DragMove();
}
So you are sure that left button is pressed at that moment.
As already mentioned by @fjch1997 it's convenient to implement a behavior. Here it is, the core logic is the same as in the @loi.efy's answer:
public class DragMoveBehavior : Behavior<Window>
{
protected override void OnAttached()
{
AssociatedObject.MouseMove += AssociatedObject_MouseMove;
}
protected override void OnDetaching()
{
AssociatedObject.MouseMove -= AssociatedObject_MouseMove;
}
private void AssociatedObject_MouseMove(object sender, MouseEventArgs e)
{
if (e.LeftButton == MouseButtonState.Pressed && sender is Window window)
{
// In maximum window state case, window will return normal state and
// continue moving follow cursor
if (window.WindowState == WindowState.Maximized)
{
window.WindowState = WindowState.Normal;
// 3 or any where you want to set window location after
// return from maximum state
Application.Current.MainWindow.Top = 3;
}
window.DragMove();
}
}
}
Usage:
<Window ...
xmlns:h="clr-namespace:A.Namespace.Of.DragMoveBehavior"
xmlns:i="http://schemas.microsoft.com/expression/2010/interactivity">
<i:Interaction.Behaviors>
<h:DragMoveBehavior />
</i:Interaction.Behaviors>
...
</Window>
This is all needed!
private void UiElement_MouseMove(object sender, MouseEventArgs e)
{
if (e.LeftButton == MouseButtonState.Pressed)
{
if (this.WindowState == WindowState.Maximized) // In maximum window state case, window will return normal state and continue moving follow cursor
{
this.WindowState = WindowState.Normal;
Application.Current.MainWindow.Top = 3;// 3 or any where you want to set window location affter return from maximum state
}
this.DragMove();
}
}
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