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C# using streams

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C dalam Latin berapa?

C adalah huruf ketiga dalam alfabet Latin. Dalam bahasa Indonesia, huruf ini disebut ce (dibaca [tʃe]).

Bahasa C digunakan untuk apa?

Meskipun C dibuat untuk memprogram sistem dan jaringan komputer namun bahasa ini juga sering digunakan dalam mengembangkan software aplikasi. C juga banyak dipakai oleh berbagai jenis platform sistem operasi dan arsitektur komputer, bahkan terdapat beberepa compiler yang sangat populer telah tersedia.

Bahasa C dibuat pertama kali oleh siapa dan tahun berapa?

Bahasa pemrograman C ini dikembangkan antara tahun 1969 – 1972 oleh Dennis Ritchie. Yang kemudian dipakai untuk menulis ulang sistem operasi UNIX. Selain untuk mengembangkan UNIX, bahasa C juga dirilis sebagai bahasa pemrograman umum.


A stream is an object used to transfer data. There is a generic stream class System.IO.Stream, from which all other stream classes in .NET are derived. The Stream class deals with bytes.

The concrete stream classes are used to deal with other types of data than bytes. For example:

  • The FileStream class is used when the outside source is a file
  • MemoryStream is used to store data in memory
  • System.Net.Sockets.NetworkStream handles network data

Reader/writer streams such as StreamReader and StreamWriter are not streams - they are not derived from System.IO.Stream, they are designed to help to write and read data from and to stream!


To expand a little on other answers here, and help explain a lot of the example code you'll see dotted about, most of the time you don't read and write to a stream directly. Streams are a low-level means to transfer data.

You'll notice that the functions for reading and writing are all byte orientated, e.g. WriteByte(). There are no functions for dealing with integers, strings etc. This makes the stream very general-purpose, but less simple to work with if, say, you just want to transfer text.

However, .NET provides classes that convert between native types and the low-level stream interface, and transfers the data to or from the stream for you. Some notable such classes are:

StreamWriter // Badly named. Should be TextWriter.
StreamReader // Badly named. Should be TextReader.
BinaryWriter
BinaryReader

To use these, first you acquire your stream, then you create one of the above classes and associate it with the stream. E.g.

MemoryStream memoryStream = new MemoryStream();
StreamWriter myStreamWriter = new StreamWriter(memoryStream);

StreamReader and StreamWriter convert between native types and their string representations then transfer the strings to and from the stream as bytes. So

myStreamWriter.Write(123);

will write "123" (three characters '1', '2' then '3') to the stream. If you're dealing with text files (e.g. html), StreamReader and StreamWriter are the classes you would use.

Whereas

myBinaryWriter.Write(123);

will write four bytes representing the 32-bit integer value 123 (0x7B, 0x00, 0x00, 0x00). If you're dealing with binary files or network protocols BinaryReader and BinaryWriter are what you might use. (If you're exchanging data with networks or other systems, you need to be mindful of endianness, but that's another post.)


Streams are good for dealing with large amounts of data. When it's impractical to load all the data into memory at the same time, you can open it as a stream and work with small chunks of it.


Stream is just an abstraction (or a wrapper) over a physical stream of bytes. This physical stream is called the base stream. So there is always a base stream over which a stream wrapper is created and thus the wrapper is named after the base stream type ie FileStream, MemoryStream etc.

The advantage of the stream wrapper is that you get a unified api to interact with streams of any underlying type usb, file etc.

Why would you treat data as stream - because data chunks are loaded on-demand, we can inspect/process the data as chunks rather than loading the entire data into memory. This is how most of the programs deal with big files, for eg encrypting an OS image file.