I am handling local notifications using:
- (void)application:(UIApplication *)app didReceiveLocalNotification:(UILocalNotification *)notif
And to schedule a local notification:
- (void)scheduleNotificationWithInterval:(int)minutesBefore {
UILocalNotification *localNotif = [[UILocalNotification alloc] init];
if (localNotif == nil)
return;
NSDate *fireDate = [NSDate date];
localNotif.fireDate = [fireDate dateByAddingTimeInterval:minutesBefore*60];
localNotif.timeZone = [NSTimeZone defaultTimeZone];
localNotif.repeatInterval = kCFCalendarUnitMinute;
localNotif.alertBody = [NSString stringWithFormat:NSLocalizedString(@"LocalEvent notification in %i minutes.", nil),minutesBefore];
localNotif.alertAction = NSLocalizedString(@"View Details", nil);
localNotif.applicationIconBadgeNumber = 1;
NSDictionary *infoDict = [NSDictionary dictionaryWithObjectsAndKeys:@"This is dict, you can pass info for your notification",@"info",nil];
localNotif.userInfo = infoDict;
[[UIApplication sharedApplication] scheduleLocalNotification:localNotif];
[localNotif release];
NSLog(@"Event scheduled");
}
When I receive a notification, didReceiveLocalNotification:
is called twice.
Am I doing something wrong?
Please help.
Thanks.
I think there is a known bug in the simulator, that fires the delegate notification method twice. It should not happen on the device, tethered to XCode or not.
i was also facing the same problem and the solution which i find is that write this code in didReceiveLocalNotification
if (state == UIApplicationStateActive) {
NSLog(@"UIApplicationStateActive");
}
else if(state == UIApplicationStateInactive){
NSLog(@"UIApplicationStateInActive");
}
here in these condition i just write the code which i want my application to do on notification , in Active mode and in inactive mode
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