I'm new to developing iOS applications and Objective C itself, so I have a probably very simple question.
Currently I have the following method that is called from a ToolBar Button click. The method is designed to create a table view in the frame variable fr.
- (IBAction)addGolfer:(id)sender {
CGRect fr = CGRectMake(101, 45, 100, 416);
UITableView *tabrleView = [[UITableView alloc]
initWithFrame:fr
style:UITableViewStylePlain];
tabrleView.autoresizingMask =
UIViewAutoresizingFlexibleHeight |
UIViewAutoresizingFlexibleWidth;
tabrleView.delegate = self;
tabrleView.dataSource = self;
[tabrleView reloadData];
self.view = tableView;
}
The result of calling this method is not what I expect. Instead of creating the Table View in the frame "fr", the table view fills the entire screen.
Again I'm totally new and would a appreciate any answers and any suggestions. Thanks!
Here is the relevant code: @interface StatsTableViewController () <UITableViewDataSource, UITableViewDelegate> @property (strong, nonatomic) UITableView *tableView; @end @implementation StatsTableViewController -(UITableView *)makeTableView { CGFloat x = 0; CGFloat y = 50; CGFloat width = self. view. frame.
Objective-C is the primary programming language you use when writing software for OS X and iOS. It's a superset of the C programming language and provides object-oriented capabilities and a dynamic runtime.
Basically it's designing your cell, The cellforrowatindexpath is called for each cell and the cell number is found by indexpath.row and section number by indexpath.section . Here you can use a label, button or textfied image anything that you want which are updated for all rows in the table.
When you set dataSource and delegate properties for your UITableView, it means, you have to write at least this methods for dataSource:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath;
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section;
If you wouldn't do this, it will be crash. Summary you'll get this (this code may contain syntax or logic errors - I wrote it in notepad):
@interface YourViewController : UIViewController <UITableViewDataSource, UITableViewDelegate> {
UITableView *firstTableView;
UITableView *secondTableView;
}
@end
//
@implementation YourViewController
#pragma mark - Objects Processing
- (void)addGolfer:(UIBarButtonItem *)sender {
if (secondTableView) {
[secondTableView removeFromSuperView];
secondTableView = nil;
}
secondTableView = [[UITableView alloc] initWithFrame:CGRectMake(101, 45, 100, 416)];
secondTableView.autoresizingMask = UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleWidth;
secondTableView.delegate = self;
tabrleView.dataSource = self;
[self.view addSubview:secondTableView];
}
#pragma mark - TableView DataSource Implementation
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
if (tableView == firstTableView) { // your tableView you had before
return 20; // or other number, that you want
}
else if (tableView == secondTableView) {
return 15; // or other number, that you want
}
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *cellIdentifier = @"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:cellIdentifier];
if (cell == nil)
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:cellIdentifier];
cell.backgroundView = [[UIView alloc] init];
[cell.backgroundView setBackgroundColor:[UIColor clearColor]];
[[[cell contentView] subviews] makeObjectsPerformSelector:@selector(removeFromSuperview)];
if (tableView == firstTableView) { // your tableView you had before
// ...
}
else if (tableView == secondTableView) {
cell.titleLabel.text = [NSString stringWithFormat:@"Cell %d", indexPath.row + 1];
}
return cell;
}
@end
Step 1: Add delegate UITableViewDataSource,UITableViewDelegate
@interface viewController: UIViewController<UITableViewDataSource,UITableViewDelegate>
{
UITableView *tableView;
}
Step 2:
-(void)viewDidLoad
{
tableView=[[UITableView alloc]init];
tableView.frame = CGRectMake(10,30,320,400);
tableView.dataSource=self;
tableView.delegate=self;
tableView.autoresizingMask = UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleWidth;
[tableView registerClass:[UITableViewCell class] forCellReuseIdentifier:@"Cell"];
[tableView reloadData];
[self.view addSubview:tableView];
}
Step 3: Properties for tableview (rows & column)
//-- For no of rows in table
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
return 10;
}
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView
{
return 1;
}
//-- Table header height if needed
- (CGFloat)tableView:(UITableView *)tableView heightForHeaderInSection:(NSInteger)section
{
return 50;
}
//-- Assign data to cells
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = @"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier forIndexPath:indexPath] ;
if (cell == nil)
{
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
}
cell.textLabel.text=[your_array objectAtIndex:indexPath.row]; ***(or)*** cell.textLabel.text = @"Hello";
return cell;
}
//-- Operation when touch cells
-(void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
// Your custom operation
}
Instead of setting the view of the UIViewController, add the tableView as a subview.
Instead of:
self.view = tableView;
Do this:
[self.view addSubview:tableView];
This will properly respect the frame that you set.
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