I installed MS VS VC++ for the first time in order to start programming OpenGL with GLFW library. I follower instructions on how to install it over at http://shawndeprey.blogspot.com/2012/02/setting-up-glfw-in-visual-studio-2010.html Then I wrote this simple program, just to test it, which did work on Eclipse:
#include <stdlib.h> #include <GL/glfw.h> using namespace std; int main() { int running = GL_TRUE; if (!glfwInit()) { exit(EXIT_FAILURE); } if (!glfwOpenWindow(300, 300, 0, 0, 0, 0, 0, 0, GLFW_WINDOW)) { glfwTerminate(); exit(EXIT_FAILURE); } while (running) { // glClear( GL_COLOR_BUFFER_BIT ); glfwSwapBuffers(); running = !glfwGetKey(GLFW_KEY_ESC) && glfwGetWindowParam(GLFW_OPENED); } glfwTerminate(); exit(EXIT_SUCCESS); return 0; }
But then I got this awful error:
------ Build started: Project: first1, Configuration: Debug Win32 ------ LINK : fatal error LNK1561: entry point must be defined ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
I know, I've looked around on the internet and the only solution I found was "It requires main()
function in order to work". I obviously have it, right there, but it still throws me the same fatal error :(
Would be great to get response on how to fix it. There might me a flaw in the installation process or something.
Is this a console program project or a Windows project? I'm asking because for a Win32 and similar project, the entry point is WinMain()
.
If it says Subsystem Windows
your entry point should be WinMain(), i.e.
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPWSTR lpCmdLine, int nShowCmd) { your code here ... }
Besides, speaking of the comments. This is a compile (or more precisely a Link) error, not a run-time error. When you start to debug, the compiler needs to make a complete program (not just to compile your module) and that is when the error occurs.
It does not even get to the point being loaded and run.
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With