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Out of line definition of template function vs in class

I wondered if there was any advantages of declaring templates function out of line vs in the class.

I'm trying to get a clear understanding of the pros and cons of the two syntax.

Here's an example:

Out of line:

template<typename T>
struct MyType {
    template<typename... Args>
    void test(Args...) const;
};

template<typename T>
template<typename... Args>
void MyType<T>::test(Args... args) const {
    // do things
}

Vs in class:

template<typename T>
struct MyType {
    template<typename... Args>
    void test(Args... args) const {
        // do things
    }
};

Are there language features that are easier to use with the first or second version? Does the first version would get in the way when using default template arguments or enable_if? I would like to see comparisons of how those two cases are playing with different language features like sfinae, and maybe potential future features (modules?).

Taking compiler specific behavior into account can be interesting too. I think MSVC needs inline in some places with the first code snippet, but I'm not sure.

EDIT: I know there is no difference on how these features works, that this is mostly a matter of taste. I want to see how both syntaxes plays with different techniques, and the advantage of one over the other. I see mostly answers that favors one over another, but I really want to get both sides. A more objective answer would be better.

like image 979
Guillaume Racicot Avatar asked Nov 02 '16 13:11

Guillaume Racicot


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4 Answers

There is no difference between the two versions regarding default template arguments, SFINAE or std::enable_if as overload resolution and substitution of template arguments work the same way for both of them. I also don't see any reason why there should be a difference with modules, as they don't change the fact that the compiler needs to see the full definition of the member functions anyway.

Readability

One major advantage of the out-of-line version is readability. You can just declare and document the member functions and even move the definitions to a separate file that is included in the end. This makes it so that the reader of your class template doesn't have to skip over a potentially large number of implementation details and can just read the summary.

For your particular example you could have the definitions

template<typename T>
template<typename... Args>
void MyType<T>::test(Args... args) const {
    // do things
}

in a file called MyType_impl.h and then have the file MyType.h contain just the declaration

template<typename T>
struct MyType {
   template<typename... Args>
   void test(Args...) const;
};

#include "MyType_impl.h"

If MyType.h contains enough documentation of the functions of MyType most of the time users of that class don't need to look into the definitions in MyType_impl.h.

Expressiveness

But it is not just increased readibility that differentiates out-of-line and in-class definitions. While every in-class definition can easily be moved to an out-of-line definition, the converse isn't true. I.e. out-of-line definitions are more expressive that in-class definitions. This happens when you have tightly coupled classes that rely on the functionality of each other so that a forward declaration doesn't suffice.

One such case is e.g. the command pattern if you want it to support chaining of commands and have it support user defined-functions and functors without them having to inherit from some base class. So such a Command is essentially an "improved" version of std::function.

This means that the Command class needs some form of type erasure which I'll omit here, but I can add it if someone really would like me to include it.

template <typename T, typename R> // T is the input type, R is the return type
class Command {
public:
    template <typename U>
    Command(U const&); // type erasing constructor, SFINAE omitted here

    Command(Command<T, R> const&) // copy constructor that makes a deep copy of the unique_ptr

    template <typename U>
    Command<T, U> then(Command<R, U> next); // chaining two commands

    R operator()(T const&); // function call operator to execute command

private:
    class concept_t; // abstract type erasure class, omitted
    template <typename U>
    class model_t : public concept_t; // concrete type erasure class for type U, omitted

    std::unique_ptr<concept_t> _impl;
};

So how would you implement .then? The easiest way is to have a helper class that stores the original Command and the Command to execute after that and just calls both of their call operators in sequence:

template <typename T, typename R, typename U>
class CommandThenHelper {
public:
    CommandThenHelper(Command<T,R>, Command<R,U>);
    U operator() (T const& val) {
        return _snd(_fst(val));
    }
private:
    Command<T, R> _fst;
    Command<R, U> _snd;
};

Note that Command cannot be an incomplete type at the point of this definition, as the compiler needs to know that Command<T,R> and Command<R, U> implement a call operator as well as their size, so a forward declaration is not sufficient here. Even if you were to store the member commands by pointer, for the definition of operator() you absolutely need the full declaration of Command.

With this helper we can implement Command<T,R>::then:

template <typename T, R>
template <typename U>
Command<T, U> Command<T,R>::then(Command<R, U> next) {
    // this will implicitly invoke the type erasure constructor of Command<T, U>
    return CommandNextHelper<T, R, U>(*this, next);
}

Again, note that this doesn't work if CommandNextHelper is only forward declared because the compiler needs to know the declaration of the constructor for CommandNextHelper. Since we already know that the class declaration of Command has to come before the declaration of CommandNextHelper, this means you simply cannot define the .then function in-class. The definition of it has to come after the declaration of CommandNextHelper.

I know that this is not a simple example, but I couldn't think of a simpler one because that issue mostly comes up when you absolutely have to define some operator as a class member. This applies mostly to operator() and operator[] in expession templates since these operators cannot be defined as non-members.

Conclusion

So to conclude: It is mostly a matter of taste which one you prefer, as there isn't much of a difference between the two. Only if you have circular dependencies among classes you can't use in-class defintion for all of the member functions. I personally prefer out-of-line definitions anyway, since the trick to outsource the function declarations can also help with documentation generating tools such as doxygen, which will then only create documentation for the actual class and not for additional helpers that are defined and declared in another file.


Edit

If I understand your edit to the original question correctly, you'd like to see how general SFINAE, std::enable_if and default template parameters looks like for both of the variants. The declarations look exactly the same, only for the definitions you have to drop default parameters if there are any.

  1. Default template parameters

    template <typename T = int>
    class A {
        template <typename U = void*>
        void someFunction(U val) {
            // do something
        }
    };
    

    vs

    template <typename T = int>
    class A {
        template <typename U = void*>
        void someFunction(U val);
    }; 
    
    template <typename T>
    template <typename U>
    void A<T>::someFunction(U val) {
        // do something
    }
    
  2. enable_if in default template parameter

    template <typename T>
    class A {
        template <typename U, typename = std::enable_if_t<std::is_convertible<U, T>::value>>
        bool someFunction(U const& val) {
            // do some stuff here
        }
    };
    

    vs

    template <typename T>
    class A {
        template <typename U, typename = std::enable_if_t<std::is_convertible<U, T>::value>>
        bool someFunction(U const& val);
    };
    
    template <typename T>
    template <typename U, typename> // note the missing default here
    bool A<T>::someFunction(U const& val) {
        // do some stuff here
    }
    
  3. enable_if as non-type template parameter

    template <typename T>
    class A {
        template <typename U, std::enable_if_t<std::is_convertible<U, T>::value, int> = 0>
        bool someFunction(U const& val) {
            // do some stuff here
        }
    };
    

    vs

    template <typename T>
    class A {
        template <typename U, std::enable_if_t<std::is_convertible<U, T>::value, int> = 0>
        bool someFunction(U const& val);
    };
    
    template <typename T>
    template <typename U, std::enable_if_t<std::is_convertible<U, T>::value, int>> 
    bool A<T>::someFunction(U const& val) {
        // do some stuff here
    }
    

    Again, it is just missing the default parameter 0.

  4. SFINAE in return type

    template <typename T>
    class A {
        template <typename U>
        decltype(foo(std::declval<U>())) someFunction(U val) {
            // do something
        }
    
        template <typename U>
        decltype(bar(std::declval<U>())) someFunction(U val) {
            // do something else
        }
    };
    

    vs

    template <typename T>
    class A {
        template <typename U>
        decltype(foo(std::declval<U>())) someFunction(U val);
    
        template <typename U>
        decltype(bar(std::declval<U>())) someFunction(U val);
    };
    
    template <typename T>
    template <typename U>
    decltype(foo(std::declval<U>())) A<T>::someFunction(U val) {
        // do something
    }
    
    template <typename T>
    template <typename U>
    decltype(bar(std::declval<U>())) A<T>::someFunction(U val) {
        // do something else
    }
    

    This time, since there are no default parameters, both declaration and definition actually look the same.

like image 68
Corristo Avatar answered Oct 19 '22 12:10

Corristo


Are there language features that are easier to use with the first or second version?

Quite trivial a case, but it's worth to be mentioned: specializations.

As an example, you can do this with out-of-line definition:

template<typename T>
struct MyType {
    template<typename... Args>
    void test(Args...) const;

    // Some other functions...
};

template<typename T>
template<typename... Args>
void MyType<T>::test(Args... args) const {
    // do things
}

// Out-of-line definition for all the other functions...

template<>
template<typename... Args>
void MyType<int>::test(Args... args) const {
    // do slightly different things in test
    // and in test only for MyType<int>
}

If you want to do the same with in-class definitions only, you have to duplicate the code for all the other functions of MyType (supposing test is the only function you want to specialize, of course).
As an example:

template<>
struct MyType<int> {
    template<typename... Args>
    void test(Args...) const {
        // Specialized function
    }

    // Copy-and-paste of all the other functions...
};

Of course, you can still mix in-class and out-of-line definitions to do that and you have the same amount of code of the full out-of-line version.
Anyway I assumed you are oriented towards full in-class and full out-of-line solutions, thus mixed ones are not viable.


Another thing that you can do with out-of-line class definitions and you cannot do with in-class definitions at all is function template specializations.
Of course, you can put the primary definition in-class, but all the specializations must be put out-of-line.

In this case, the answer to the above mentioned question is: there exist even features of the language that you cannot use with one of the version.

As an example, consider the following code:

struct S {
    template<typename>
    void f();
};

template<>
void S::f<int>() {}

int main() {
    S s;
    s.f<int>();
}

Suppose the designer of the class wants to provide an implementation for f only for a few specific types.
He simply can't do that with in-class definitions.


Finally, out-of-line definitions help to break circular dependencies.
This has been already mentioned in most of the other answers and it doesn't worth it to give another example.

like image 17
skypjack Avatar answered Oct 19 '22 13:10

skypjack


Separating the declaration from the implementation allows you to do this:

// file bar.h
// headers required by declaration
#include "foo.h"

// template declaration
template<class T> void bar(foo);

// headers required by the definition
#include "baz.h"

// template definition
template<class T> void bar(foo) {
    baz();
    // ...
}

Now, what would make this useful? Well, the header baz.h may now include bar.h and depend on bar and other declarations, even though the implementation of bar depends on baz.h.

If the function template was defined inline, it would have to include baz.h before declaring bar, and if baz.h depends on bar, then you'd have a circular dependency.


Besides resolving circular dependencies, defining functions (whether template or not) out-of-line, leaves the declarations in a form that works effectively as a table of contents, which is easier for programmers to read than declarations sprinkled across a header full of definitions. This advantage diminishes when you use specialized programming tools that provide a structured overview of the header.

like image 13
eerorika Avatar answered Oct 19 '22 11:10

eerorika


I tend to always merge them - but you can't do that if they are codependent. For regular code you usually put the code in a .cpp file, but for templates that whole concept doesn't really apply (and makes for repeated function prototypes). Example:

template <typename T>
struct A {
    B<T>* b;
    void f() { b->Check<T>(); }
};

template <typename T>
struct B {
    A<T>* a;
    void g() { a->f(); }
};

Of course this is a contrived example but replace the functions with something else. These two classes require each other to be defined before they can be used. If you use a forward declaration of the template class, you still cannot include the function implementation for one of them. That's a great reason to put them out of line, which 100% fixes this every time.

One alternative is to make one of these an inner class of the other. The inner class can reach out into the outer class beyond its own definition point for functions so the problem is kind of hidden, which is usable in most cases when you have these codependent classes.

like image 1
dascandy Avatar answered Oct 19 '22 12:10

dascandy