Which code of these has UB (specifically, which violates strict aliasing rule)?
void a() {
std::vector<char> v(sizeof(float));
float *f = reinterpret_cast<float *>(v.data());
*f = 42;
}
void b() {
char *a = new char[sizeof(float)];
float *f = reinterpret_cast<float *>(a);
*f = 42;
}
void c() {
char *a = new char[sizeof(float)];
float *f = new(a) float;
*f = 42;
}
void d() {
char *a = (char*)malloc(sizeof(float));
float *f = reinterpret_cast<float *>(a);
*f = 42;
}
void e() {
char *a = (char*)operator new(sizeof(float));
float *f = reinterpret_cast<float *>(a);
*f = 42;
}
I ask this, because of this question.
I think, that d
doesn't have UB (or else malloc
would be useless in C++). And because of this, it seems logical, that b
, c
& e
doesn't have it either. Am I wrong somewhere? Maybe b
is UB, but c
is not?
Preamble: storage and objects are different concepts in C++. Storage refers to memory space, and objects are entities with lifetimes, that may be created and destroyed within a piece of storage. Storage may be re-used for hosting multiple objects over time. All objects require storage, but there can be storage with no objects in it.
c is correct. Placement-new is one of the valid methods of creating an object in storage (C++14 [intro.object]/1), even if there were pre-existing objects in that storage. The old objects are implicitly destroyed by the re-use of the storage, and this is perfectly fine so long as they did not have non-trivial destructors ([basic.life]/4). new(a) float;
creates an object of type float
and dynamic storage duration within the existing storage ([expr.new]/1).
d and e are undefined by omission in the current object model rules: the effect of accessing memory via a glvalue expression is only defined when that expression refers to an object; and not for when the expression refers to storage containing no objects. (Note: please do not leave non-constructive comments regarding the obvious inadequacy of the existing definitions).
This does not mean "malloc is useless"; the effect of malloc
and operator new
is to obtain storage. Then you can create objects in the storage and use those objects. This is in fact exactly how standard allocators, and the new
expression, work.
a and b are strict aliasing violations: a glvalue of type float
is used to access objects of incompatible type char
. ([basic.lval]/10)
There is a proposal which would make all of the cases well-defined (other than the alignment of a mentioned below): under this proposal, using *f
implicitly creates an object of that type in the location, with some caveats.
Note: There is no alignment problem in cases b through e, because the new-expression and ::operator new
are guaranteed to allocate storage correctly aligned for any type ([new.delete.single]/1).
However, in the case of std::vector<char>
, even though the standard specifies that ::operator new
be called to obtain storage, the standard doesn't require that the first vector element be placed in the first byte of that storage; e.g. the vector could decide to allocate 3 extra bytes on the front and use those for some book-keeping.
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