I was told to avoid using pointers in C++. It seems that I can't avoid them however in the code i'm trying to write, or perhaps i'm missing out on other great C++ features.
I wish to create a class (class1) which contains another class (class2) as a data member. I then want class2 to know about class1 and be able to communicate with it.
I could have a reference to class1 as a member in class2 but that then means I need to provide a reference to class1 as a parameter in the constructor of class2 and use initialiser lists which I don't want. I'm trying to do this without needing the constructor to do it.
I would like for class2 to have a member function called Initialise which could take in the reference to class1, but this seems impossible without using pointers. What would people recommend here? Thanks in advance.
The code is completely simplified just to get the main idea across :
class class1
{
public:
InitialiseClass2()
{
c2.Initialise(this);
}
private:
class2 c2;
};
class class2
{
public:
Initialise(class1* c1)
{
this->c1 = c1;
}
private:
class1* c1;
};
Pointers save memory space. Execution time with pointers is faster because data are manipulated with the address, that is, direct access to memory location. Memory is accessed efficiently with the pointers. The pointer assigns and releases the memory as well.
Pointers are powerful because they allow you to directly access memory addresses. This same usefulness also makes them very dangerous. If you don't use your pointers correctly you can access garbage data or leave them dangling. Another product of incorrect usage is memory leaks.
It is best to avoid using pointers in C++ as much as possible. The use of pointers can lead to confusion of ownership which can directly or indirectly lead to memory leaks.
No, they're not evil. They're absolute necessary in order to implement various features such as callback functions in C. Without function pointers, you could not implement: qsort(3)
this seems impossible without using pointers
That is incorrect. Indeed, to handle a reference to some other object, take a reference into a constructor:
class class2
{
public:
class2(class1& c1)
: c1(c1)
{}
private:
class1& c1;
};
The key here is to initialise, not assign, the reference. Whether this is possible depends on whether you can get rid of your Initialise
function and settle into RAII (please do!). After that, whether this is actually a good idea depends on your use case; nowadays, you can almost certainly make ownership and lifetime semantics much clearer by using one of the smart-pointer types instead — even if it's just a std::weak_ptr
.
Anyway, speaking more generally.
Are pointers "always" bad? No, of course not. I'd almost be tempted to say that managing dynamic memory yourself is "always" bad, but I won't make a generalisation.
Should you avoid them? Yes.
The difference is that the latter is a guideline to steer you away from manual memory management, and the former is an attempted prohibition.
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