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New posts in shader

wgpu-rs: Putting a Matrix3 into a vertex shader results in odd behavior but using a Matrix4 works fine

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Is there a way to calculate dFdx(dFdx()) of something within a fragment shader?

How to "palettetize" a 2D texture in modern OpenGL?

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Unity Shader working in editor but not In-Game

How big can a WebGL fragment shader be?

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UI pink on Android device

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OpenGL uniform blocks syntax

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Why is the z coordinate flipped after multiplying with a matrix in GLSL - OpenGL

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Better to update a small vertex buffer, or send a uniform?

OpenGL reading from unbound texture unit

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Can I make a GLSL struct have std140 layout?

THREEJS Outer Glow to Plane Primitive

built-in matrices _Object2World, UNITY_MATRIX_MVP... row-major or column-major?

Multiple texture output data in fragment shader

opengl glsl shader gpgpu

Rendering squares via DirectX 11

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distortion correction with gpu shader bug

OpenGL shader language; how to specify precision for vec4?

qt opengl-es shader glsles

'variable' : is not available in current GLSL version gl_TexCoord

opengl glsl shader

Three.js: Wireframe renderd behind ShaderMaterial

three.js shader wireframe