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New posts in shader
GLSL - Does a dot product really only cost one cycle?
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Unity, modify standard shader to randomly flip texture?
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Per-Vertex Normals from perlin noise?
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openGL GLSL Shader: Draw a Circle on a flat polygon
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How much performance do conditionals and unused samplers/textures add to SM2/3 pixel shaders?
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terrain lighting issue Unity
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OO architecture for rendering in shader based games
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Gaussian filter with OpenGL Shaders
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unity3d
shader
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GLSL -- texture1D is deprecated, what to use instead?
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opengl
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OpenGL default value for unbuffered vertex attribute when using layout qualifiers
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opengl
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Pixel-perfect shader in Unity ShaderLab
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Images and mask in OpenGL ES 2.0
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opengl-es-2.0
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