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New posts in hlsl
Why is this Transpose() required in my WorldViewProj matrix?
Oct 30, 2025
matrix
direct3d
matrix-multiplication
hlsl
hlsl CG compute shader Race Condition
Oct 29, 2025
unity-game-engine
shader
hlsl
compute-shader
Compute shader float arithmetic is really inaccurate
Oct 29, 2025
unity-game-engine
hlsl
unity3d-shaders
Any way to obtain percentage coverage of fragment (pixel) by primitive in hlsl/glsl fragment shader?
Oct 27, 2025
opengl
shader
rendering
directx
hlsl
GPU HLSL compute shader warnings int and uint division
Oct 28, 2025
hlsl
execution-time
hlsl2glsl
How do I launch the HLSL debugger in Visual Studio 2017?
Oct 27, 2025
c++
visual-studio-2017
windows-10
directx
hlsl
what is the difference between matrix and float4x4 in HLSL
Oct 18, 2025
directx
hlsl
Unity Shader working in editor but not In-Game
Oct 18, 2025
unity-game-engine
shader
hlsl
Why pixel shader returns float4 when the back buffer format is DXGI_FORMAT_B8G8R8A8_UNORM?
Oct 17, 2025
directx
directx-11
hlsl
Convert colors from RGB to NV12
Oct 16, 2025
c++
windows
h.264
hlsl
ms-media-foundation
uniform keyword in HLSL
Sep 16, 2025
directx
hlsl
Dynamically compiling and running shaders from file in XNA
Sep 06, 2025
c#
xna
hlsl
fragment-shader
What is the difference between a constant buffer and a read only structured buffer?
Sep 07, 2025
directx
hlsl
direct3d
directx-12
Implementing a SpinLock in a HLSL DirectCompute shader
Sep 05, 2025
directx
hlsl
spinlock
directcompute
Advanced moiré a pattern reduction in HLSL / GLSL procedural textures shader - antialiasing
Mar 24, 2023
opengl
glsl
gpu
hlsl
antialiasing
Why "Warning X4000: use of potentially uninitialized variable" shows for more than one usage of common method?
Mar 07, 2023
c++
directx-11
hlsl
pixel-shader
Dot product vs Direct vector components sum performance in shaders
Mar 06, 2023
performance
shader
hlsl
cg
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