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New posts in glsl

How to get the viewing angle relative to the normal in a GLSL fragment shader?

WebGL2: How to render via shaders onto a TEXTURE_3D

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GLSL calculating normal on a sphere mesh in vertex shader using noise function by sampling is producing strange graphical errors

Can I pack both floats and ints into the same array buffer?

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OpenGL Phong lighting: specular highlight is wrong

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Generating Heightmap from Image with GLSL Shader

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Why is it legal to reverse the vector-matrix mult order in a shader?

math opengl graphics 3d glsl

Qt5 OpenGL GLSL version error

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How is explicit multisampling different from regular multisampling in OpenGL

Advanced moiré a pattern reduction in HLSL / GLSL procedural textures shader - antialiasing

Ripple Effect with GLSL need clarification

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shader variables normalization duty

opengl glsl shader

What is the difference from atan(y/x) and atan2(y,x) in OpenGL GLSL

Three.js uniform dashed line relative to camera

How to prevent interpolation of vertex colors in THREE.js shader?

GLSL fixed function fragment program replacement

What can you do with integers in GLSL ES?

opengl-es glsl shader

How to make Shadow Mapping?