Logo Questions Linux Laravel Mysql Ubuntu Git Menu
 

New posts in glsl

How to write const array in GLSL ES

ios opengl-es glsl glsles

Gamma correction doesn't look properly corrected, is this linear?

c++ opengl glsl lighting gamma

Possible to determine number of bitwise transitions in an 8 bit integer?

integer glsl bit

glsl fragment shader how to get non-interpolated data from each vertex

opengl glsl

Failing to map a simple unsigned byte rgb texture to a quad:

What's the fourth dimension in a GLSL gl_Position?

Why does the 'f' suffix when defining floats sometimes cause GLSL compiler errors?

opengl glsl

How do you handle multiple textures in an OpenGL indexed buffer array for use with a data-shader?

OpenGL ES 2.0 texturing

iphone opengl-es glsl

What is the purpose of using glBindAttributeLocation in GLSL? [duplicate]

opengl glsl shader

OpenGL: debugging "Single-pass Wireframe Rendering"

opengl render glsl wireframe

GLSL preprocessor

opengl preprocessor glsl

GLSL per pixel point light shading

c++ opengl glsl shader

Light position coordinate in phong shading

c opengl glsl

Transforming glsl 150 to 120

opengl glsl

How to decide if a fragment's color is white or not?

Fragment Diffuse value changing with camera location/rotation

How to determine even/odd line of a texture in GLSL ES

opengl-es glsl shader

Getting a glsl 330 context on osx 10.9 (Mavericks)

macos opengl glsl glew glfw

Does the GLSL sign() function cause branching and how does it work?

glsl