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New posts in glsl

Efficient way to manage matrices within a graphic application using Texture Buffer Object(s) (OpenGL)

Transformation in vertex shader only works with post-multiplying

opengl matrix glsl shader

Sum image intensities in GPU

Can GLSL output to two/multiple textures at the same time?

Compiling shaders in PyQt

python qt opengl pyqt glsl

Traversal of Bounding Volume Hierachy in Shaders

Do OpenGL GLSL samplers always return floats from 0.0 to 1.0?

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Can you pass a fixed-size array as a GLSL function parameter?

GLSL shader not unrolling loop when needed

Removing moire patterns produced by GLSL shaders

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Does GLSL utilize SLI? Does OpenCL? What is better, GLSL or OpenCL for multiple GPUs?

How to get texture coordinate to GLSL in version 150?

glsl shader textures

Android and Planet Rendering

Update an uniform variable in several shader programs at once

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Working around gl_PointSize limitations in three.js / webGL

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glsl es 2.0 inverse matrix

glsl glsles

How to write reusable glsl code?

How to check if a sampler is null in glsl?

opengl glsl

MIME type for shader code

Is it possible for a vertex attribute to be an array in GLSL-ES 2.0?

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